Fighter
Base Class: Fighter

A hunter with a gift for elemental magic.

Elemental Shield

Beginning when you choose this archetype at 3rd level, you choose an element to be your main element; you gain resistance to damage from this element.

Acid

Resistance to acid damage

Cold

Resistance to cold damage

Fire

Resistance to fire damage

Force

Resistance to force damage

Lightning

Resistance to lightning damage

Necrotic

Resistance to necrotic damage

Poison

Resistance to poison damage

Psychic

Resistance to psychic damage

Radiant

Resistance to radiant damage

Thunder

Resistance to thunder damage

Jack of all Saves

Starting at 7th level, you become proficient in Constitution and Wisdom saving throws.

Unique Fighting Style

At 10th level, you can choose a option from this fighting style feature list depending on your element.

Acid style

You gain a +2d6 acid damage to your weapon strikes.

Cold Style

You gain +2d6 cold damage to your weapon attacks.

Fire Style

You gain +2d6 fire damage to your weapon attacks.

Force Style

You gain +2d6 force damage to your weapon attacks.

Lightning Style

You gain +2d6 lightning damage to your weapon attacks.

Necrotic Style

You gain +2d6 necrotic damage to your weapon attacks

Poison Style

You gain +2d6 poison damage to your weapon attacks.

Psychic Style

You gain +2d6  psychic damage to your weapon attacks

Radiant Style

You gain +2d6 radiant damage to your weapon attacks

Thunder Style

You gain +2d6 thunder damage to your weapon attacks

Elite Accuracy

Starting at 15th level, your weapon attacks score a +2 on a roll of 1-5.

Hunter's Resilience

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to your Intelligence modifier + your Constitution modifier + 2 if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.

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