Fighter
Base Class: Fighter

big kaboom

Level 3: Explosive Tendencies

 Explosive Charges: You have five explosive charges which are. An explosive charge is lost when you expend it. You regain all of your expended explosive charges when you finish a short or long rest. You gain another explosive charges at 7th level and one more at 15th level.

Saving Throws: Explosive actions may require a saving throw for the target, the saving throw DC is calculated as such.

Maneuver save DC = 8 + CHA or INT Modifier(Your choice) + CON modifier

 

Level 3: Explosive Resistance

damage dealt to you by attacks that expend an explosive charge deal half damage.

Level 7: Evocation Eater

If a evocation spell is casted at you or someone within 10 feet of you, you may expend 2 explosive charges to make the caster makes an INT save equal to Spell save, if failed the spell is countered, make a CON save equal to your spell save DC, if you pass you can regain a explosive charge.

Level 10: Explosives Expert

After expending an explosive charge you can make a weapon attack.

Level 15: Elemental Avatar

Wrap yourself in an element of your choice, Fire, Cold, Acid or Earth(Force and Physical), gain resistance against the corresponding damage and gain access to a spell relating to the element.

Fire:Fireball

Earth:Wall of Sand

Ice:Mass Healing Word

Acid:Hunger of Hadar

Level 18: Master of Explosive Arts

If you enter a combat with no explosive charges left, roll a d4 and add the result to your explosive charges

All attacks using an explosive charge now let you choose targets in the Area of Effect and deal an additional 1d6 of force damage.

Previous Versions

Name Date Modified Views Adds Version Actions
7/28/2026 3:53:41 AM
3
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes