Sorcerer
Base Class: Sorcerer

You carry a fundamental force of nature in your very being. It is one of the four elements: Air, Earth, Fire, or Water. Alternatively, it can be a para-element or quasi-element, such as mineral, salt, lightning, vacuum, mud, magma, ice, smoke, steam, radiance, or another similar natural element. 

Features By Level

  • Level 3: Elemental Aspect, Elemental Casting, Elementalist Spells
  • Level 6: Elemental Resistance
  • Level 14: Primal Movement
  • Level 18: Wrathful Aura

Elemental Aspect

Choose one of the following damage types. This decision affects future features in this subclass that you gain, and cannot be changed. 

  • Acid
  • Cold
  • Fire
  • Lightning
  • Necrotic
  • Poison
  • Radiant
  • Thunder
Acid

The chosen damage type is Acid.

Cold

The chosen damage type is Cold.

Fire

The chosen damage type is Fire.

Lightning

The chosen damage type is Lightning.

Necrotic

The chosen damage type is Necrotic

Poison

The chosen damage type is Poison.

Radiant

The chosen damage type is Radiant.

Thunder

The chosen damage type is Thunder.

Elemental Casting

You can change the damage type of your spells to be the selected damage type from Elemental Aspect.

Acid

You can change the spell damage type to Acid damage.

Cold

You can change the spell damage type to Cold damage.

Fire

You can change the spell damage type to Fire damage.

Lightning

You can change the spell damage type to Lightning damage.

Necrotic

You can change the spell damage type to Necrotic damage.

Poison

You can change the spell damage type to Poison damage.

Radiant

You can change the spell damage type to Radiant damage.

Thunder

You can change the spell damage type to Thunder damage.

Elementalist Spells

You learn the following spells at each level, having them always prepared. They count as Sorcerer spells for you. In addition, you gain access to all Druid spells when learning new spells.

  • Level 3: Absorb Elements, Burning Hands, Melf's Acid Arrow, Warding Wind
  • Level 5: Lightning Bolt, Protection from Energy
  • Level 7: Conjure Minor Elementals, Elemental Bane
  • Level 9: Cone of Cold, Conjure Elemental

Elemental Resistance

You gain resistance to the damage type you chose for Elemental Aspect.

Acid

You gain resistance to Acid damage.

Cold

You gain resistance to Cold damage.

Fire

You gain resistance to Fire damage.

Lightning

You gain resistance to Lightning damage.

Necrotic

You gain resistance to Necrotic damage.

Poison

You gain resistance to Poison damage.

Radiant

You gain resistance to Radiant damage.

Thunder

You gain resistance to Thunder damage.

Primal Movement

You gain your choice of a Burrowing, Climbing, Flying, or Swimming speed of 25 feet.

Burrowing

You gain a burrow speed of 25 feet.

Climbing

You gain a climbing speed of 25 feet.

Flying

You gain a flying speed of 25 feet.

Swimming

You gain a swimming speed of 25 feet.

Wrathful Aura

As a bonus action, you can expend 4 Sorcery Points to emit a 15 foot aura centered on you in which all enemies are vulnerable to the damage type of your Elemental Aspect. This aura lasts for 1 round.

Comments

Posts Quoted:
Reply
Clear All Quotes