Base Class: Barbarian
Barbarians who follow the Path of the Dervish turn combat into a whirling dance of steel and fury. Rather than relying on massive weapons, these warriors favor light blades and swift strikes, darting across the battlefield with impossible speed. A Dervish is difficult to pin down and even harder to stop. Their fighting style is a storm of movement and steel, striking from unexpected angles before vanishing from reach.
Level 3: Dervish Fury
While your Rage is active, you can add your Rage Damage bonus to the damage rolls of attacks you make using Strength or Dexterity.
Level 3: Dervish Weaponry
While your Rage is active, you gain a bonus to the damage rolls of attacks made with Light weapons equal to one-third your Barbarian level, rounded down.
Level 6: Whirling Step
While your Rage is active, you can activate Whirling Step; no action required. While Whirling Step is active, your movement does not provoke Opportunity Attacks for the rest of your turn and you can move through Difficult Terrain without spending extra movement. You can use Whirling Step a number of times equal to your Dexterity modifier (minimum of 1). You regain all expended uses when you finish a Short or Long Rest.
Level 6: Unstoppable Spirit
While you are Raging, you have Advantage on saving throws against spells and other effects that would reduce your Speed.
Level 10: Dancing Defense
While your Rage is active, you can take the Dodge action as a Bonus Action.
Level 10: Master of the Whirling Blade
When you hit with a Light weapon on your turn, you can activate the Sap or Slow mastery property in addition to a different mastery property you’re using with that weapon.
Level 14: Whirlwind of Blades
Previous Versions
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8/16/2026 8:00:41 PM
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8/21/2026 4:16:48 PM
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1.3
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Coming Soon
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