Base Class: Barbarian
Barbarians that follow this path have lost much before ever deciding to become a Grave Walker. Something has happen to these primal warriors that they have turned to the dead for companionship and consultation. These barbarians all have differing reasons for their chooses and are very intimidating on the field of battle. As they grow more and more powerful the more and more they reach for the powers of the dead.
When a Barbarian that follows the Path of the Grave they choose 3 quirks at random off the following table, Once at Level 3 once at level 10 and once at level 15:
Quirks
|
1D6 |
QUIRK |
|
1 |
You are always cold to the Touch |
|
2 |
When you sleep you don’t breath |
|
3 |
When you bleed you bleed black Ichor |
|
4 |
You don’t blink but every 10 to 20 minutes |
|
5 |
You leave blacken footprint behind, that dissipate in 2 rounds |
|
6 |
You smell slightly of the grave, this isn’t enough to smell unless they were right next to you. |
Path of the Grave Features
|
BARBARIAN LEVEL |
FEATURE |
|
3RD |
Dour Rage, Speak with Dead Spell 2/day |
|
6TH |
Glooms Attack |
|
10TH |
Sanguine Strikes, Favor of the Reaper |
|
14TH |
Undead Army |
Dour Rage
At 3rd Level, when you use your rage in addition to gaining the standard resistances imparted by rage you gain the additional.
- Resistance to Necrotic Damage
- Resistance to Cold Damage
Speak with Dead
At 3rd level you gain the ability to use Speak with Dead 2/ day
Glooms Attack
At 6th level, the barbarian can no infuse his attacks with the power of the grave. When you deal damage your attacks also deal Necrotic Damage.
Sanguine Strikes
At 10th Level you understand how the undead siphon life to reanimate, and because of this when you devastate your enemies you too can siphon life from them. When ever you score a Critical Hit or you land the killing blow on a enemy you gain your Barbarian levels in hit points back.
Favor of the Reaper
At 10th level, once a day you gain the ability to ignore death. At the begin of a new morning the spell Death Ward is placed on you for 24 hours. if you die you follow the rules of death ward, once the ward has been used it can not be applied to you until after the new Dawn.
Undead Army
At 14th level, your fallen enemies become your undead allies for a short time. When ever a creature, or enemy falls with in 10 feet of the barbarian, you can use your reaction to raise them as a Zombie. Use the stats for a Zombie Regardless of what becomes one. All Zombie act on your turn, they last for 1 minute before dying again. Once a Zombie has been raised in this way it can not be raised again by using this ability.
This ability has to be used on a enemy or creature that dies the same round the barbarian is using it. If something died the previous round this ability will not work on it.
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Posted Jan 20, 2020this is really bad
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Posted May 12, 2019With gloom attack did you mean that damage also just counts as necrotic or does it do extra necrotic damage just not listed?
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