Base Class: Ranger
Uses bombs as weapons.
Has 4 Explosive Points (EP) which allow you to do explosions.
Homemade Explosives
This ability allows you to create 1d4 + 2 explosives, and it uses up 1 turn.
The DC for the explosives is 8 + Int + proficiency.
On a failed throw, the explosive does 1d10 damage, on a success, it does half that damage.
Uses 2 EP
Explosive Marksman
You have a small portable cannon. It can shoot different explosives, which are unlocked at higher levels.
Firing a cannon ball which isnt a regular ball costs 2 EP
Cannon Ball
Just a cannon ball.
Deals 1d6 damage.
Fragmentary Ball
All creatures within 15 feet must make a Dex saving throw with a DC of 8 + shooters int + proficiency. If they fail it 1d4 fragments hit them, each doing 1d8 piercing damage.
Homing Ball
Automatically hits a target, dealing 1d4.
Incendiary Ball
Deals 1d4 bludgeoning damage and 1d8 fire damage.
Nuclear Ball
Does a 3 fireballs where it lands, and deals 5d10 poison damage.
Demolitions Diffusion
Able to defuse a bomb in 1 turn, or 10 seconds.
DC to diffuse bomb is 15 - int - proficiency.
Uses 1 EP
Explosive Trapper
Allows the user to place 1d6+2 traps, which deal 1d8 damage. Must make a perception check of 8 + users int + prof.
Uses 2 EP
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/20/2019 6:32:34 PM
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46
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4
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5e
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Coming Soon
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12/20/2019 6:35:27 PM
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5
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1
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Coming Soon
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