Fighter
Base Class: Fighter

Rumor has it that there is a Fortress hidden away in the Spine Of the World. A place where only the greatest of warriors are trained in the ways of Life and Death. Death knight are said to be so strong that they can wield the largest of weapons in each of their hands. Starting at Level 1 Gain the ability to duel wield 2 handed weapons, but at the cost of -2 AC.

Life through Death

Passive-Healing occurs immediately upon the death of anything that dies within 5ft of you including allies. Healing is equal to your current level. (ie- at level 3 heal for 3 hp per death)

Death's Roar

Bonus Action-Your Death’s Roar invigorates Allies within a 30 ft radius of you. All allies in range gain an increase in damage and chance to hit by your current level (ie level 7- gain an increase on 7 to hit, and 7 damage to attack). Buff lasts until the end of your next turn.

Blood Strike

Reaction- Any damage that brings you to 0 HP  instantly leap towards and strike one time at the closest enemy. If you hit, regain Health equal to damage done. Can only be used a total times equal you Constitution modifier, between long rests. 

Rain of Life

Action- Call forth Healing blood to rain down and heal yourself and allies. affect lasts for 10 mins and can not be moved once cast. Range is 60ft and has a 30ft diameter. Healing occurs at the start of each individuals turns, and equals casters current level. (ie level 15 heals for 15 hp)

Dominion over Life and Death

Action-Instantly kill a target within 30ft of you, if it has less then 100 Health. Upon killing the target, it resurrects next to you remaining under your control for 1 hour. 30ft range, can only be done once per long rest.

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