Bard
Base Class: Bard

Bards who graduate from the College of Vending are pioneers in the fine craft of exchange. Kings and queens often hire these bards as financial and economical consultants, and as the overseers of their import and export. There are no better merchants than those from the College of Vending. These bards can use their eloquent talking to convince almost anyone into almost anything, even using it in combat.Bards who graduate from the College of Vending are pioneers in the fine art of exchange. Monarchs often hire these bards as financial and economical consultants, and as the overseers of their import and export. There are no better merchants than those from the College of Vending. These bards can use their fine allure to sway almost anyone into doing almost anything, even using it in combat.

Master Trader

At 3rd level, thanks to their education in the art of price haggling, double your Charisma modifier for Persuasion or Deception checks (choose one).

Deception

Double your CHA modifier for Deception checks.

Persuasion

Double your CHA modifier for Persuasion checks.

Pander

At 3rd level you learn to cater to different people who might be more keen to buy wares from specific kinds of merchants, you can cast the Disguise Self spell without expending a spell slot. It is always prepared and doesn't count towards your maximum number of Bard spells.

Convincing Speech

Starting at 6th level, you can once per short rest use an action to roll a Persuasion check to try to convince a number of creatures equal to your Charisma modifier that understand you into standing down and stop fighting. (10 + target Wisdom modifier)

Precious Magic

Starting at 14th level you learn how to pay a magical price to enhance your rolls.

Whenever you make an ability check, attack roll or damage roll you can expend one gold (or equivalent, depending on your DM), to add +1 to that roll for every 2  gold you use, up to +4, and then +1 for every 5 gold you use, up to a total of +8.

Additionally you can use your bonus action to spend 10 gold to add +2 to your AC until the start of your next turn (cannot be stacked).

Previous Versions

Name Date Modified Views Adds Version Actions
1/20/2020 10:36:24 AM
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1/20/2020 7:46:29 PM
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