Fighter
Base Class: Fighter

You have spent your life mastering the art of using water to enhance your combat. You've trained along the beach and have mastered the ability to shape, control, and become like water.

Born to Swim

Your training in and along the sea. You gain a swim speed of 30ft and do not face difficult terrain when walking through shallows bodies of water like marshes.

Basic Water Bending

You have begun to learn how to shape water

Phase like Water

As a defensive maneuver, you have learned to turn yourself into water temporarily to avoid an attack. When an attack is made against you, before the total to hit has been decided, you can choose to avoid the attack. Can be used 1 + your wisdom modifier times between long rests.

Water Breathing

You can breathe under water.

Become Water

You can activate this ability and gain the ability to turn into water. The ability lasts for an hour, and while it is active you can spend a bonus action to turn into water for their turn.
While you're in water form, you are immune to all damage* (Except for lightning, which you are vulnerable to), can fit through the thinnest of cracks, can take any shape (but still look like water), can move a 50 ft on land, 100 ft while in water, can climb 25 ft up vertical walls, and cannot speak.
Once your turn ends, you return to your normal form. 

Once the hour is up, you can't use the ability again until a long rest.

*Cold damage will not hurt you, but it will reduce your speed to 0 for the turn.

Advanced Water Bending

You have mastered the art of shaping and creating water.

Body Boil

You have mastered the power of water control and can remotely now reach inside the body of a creature and cause their body liquid to boil.

Water Casting

You can cast your water bending spells while in water form.

Previous Versions

Name Date Modified Views Adds Version Actions
1/23/2020 5:57:45 PM
37
3
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