Base Class: Monk
In the Dessarian Valley among a few secluded tribes are a few known as Beast Lords, they believe humans were created to serve as caretakers of the Great Beasts that they share the land with. This role bestows insight that all living things are connected and each has a spirit, none lesser than any other. Natural animals are viewed as a benevolent friend and ally, while monstrosities are considered unnatural and must be eradicated at all cost. Beast Lords respect and revere one of three great animal spirits, including Brown Bears, Crag Cats, and Dire Wolves which are viewed as guardian spirits. One cannot be trained to become a beast lord, they are usually chosen by a spirit animal to serve as natures ally, granting them the ability to assume a form similar to the animal that has chosen them.
Spirit Animal
Starting at 3rd level, you can use your action to magically assume the shape of your chosen spirit beast which can include the following animals Brown Bear, Crag Cat, and Dire Wolf. You can use this feature as a bonus action at will as long as your Spirit Animal form has at least 1 hit point.
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.
While you are transformed, the following rules apply:
- Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.
- When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.
- However the animal forms hit points does not reset when using this feature again, the beastial form must use its HD or be healed through magical means to regain hit points.
- You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.
- You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.
- You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.
Brown Bear
You know how to utilize your spirit animals resilience to become a stalwart defender , granting you resistance to bludgeoning, piercing, and slashing damage. This resistance only applies while in your spirit animal form and does not stack with other similar resistances, such as a barbarians rage.
Crag Cat
You know how to utilize the natural agility of the Crag Cat, in turn granting you the following benefits while in your spirit animal form.
When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Dire Wolf
You know how to utilize the natural Instincts of the Dire Wolf, in turn granting you the following benefit while in your spirit animal form.
When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have the Sentinel feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Primal Strike
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Spirit Link
The Beast Lord has become accustomed to there spirit animal form and no longer has to revert when the animal form has reached its limit, sacrificing its own hit points to keep the form. Gaining the following benefit
Being Reduced to 0 hit points no longer forces you to revert out of your spirit animal form, but damage still carries over to your normal form. If your normal form is reduced to 0 hit points as well or you are knocked unconscious you revert back to your normal form.
Champion of the Wild
The Beast Lord has proven to be a valuable ally against Monstrosities and can now garner favor from an additional Guardian Spirit. The beast lord may now choose an additional spirit animal to aid him in his cause by granting one of the additional benefits while in the spirit animal form.
Dire Wolf: When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have the Sentinel feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Crag Cat: When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Brown Bear: resistance to bludgeoning, piercing, and slashing damage. This resistance only applies while in your spirit animal form and does not stack with other similar resistances, such as a barbarians rage.
Brown Bear
Brown Bear: resistance to bludgeoning, piercing, and slashing damage. This resistance only applies while in your spirit animal form and does not stack with other similar resistances, such as a barbarians rage.
Crag Cat
Crag Cat: When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
Dire Wof
Dire Wolf: When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have the Sentinel feat), you can use your reaction to make a melee weapon attack against the attacking creature.
-
View User Profile
-
Send Message
Posted Feb 9, 2020I think you put the wrong class category