Wizard
Base Class: Wizard

The necromancer can control the forces of undeath, shadow, and disease to manipulate the soul and deal damage to enemies and heal allies. They focus on diminishing the brightness of the soul to reduce the ability for the body to heal, while also learning the ability to manipulate the souls around them, letting them steal life energy from opponents and even giving it to allies. They are also experts in shadow magic, allowing them to hinder their opponent's ability to use their senses. Due to the fact that they are experts of disease they are able to inflict and cure ailments. 

Necromancer

You can perform a Rite of Death. You can bury, burn, cover with stones, or set to sea a dead body to converse with the spirit of the owner for 1 minute.
Additionally,  the gold and time you must spend to copy a necromancy spell into your spellbook is halved.

Plague Doctor

You become an expert on disease. You specialize in inflict and curing diseases, warding yourself against the horrors of plague in the process

You gain proficiency in Medicine

You gain immunity to disease

The cost and time it takes to copy Alchemy spells in your spell book are cut in half.

You add the spare the dying and ray of sickness spells to your spellbook if they are not there already.

Proto-Lich

You become a master of transferring life energy and manipulating souls. 

You add the transfer life spell to your spellbook if it is not there already.

Whenever deal necrotic damage, you gain 1d4 health back. This does not apply to undead or constructs.

You are able to summon a Skull Servant that will do (most of) your bidding. It can fly anywhere within 30 feet of you, as well as talk to you telepathically. This skull counts as your Familiar, and can do anything a familiar can do.

Shadow Bender

As a necromancer, you are able to bend the very shadows and dark that surrounds you. 

You gain proficiency in Stealth if you are not already.

Any photomancy spells such as silent image,  blur, and invisibility, have the cost and time to copy the spell in your spellbook reduced by half.

You gain a Darkvision of 60 feet.

You add the shadow bind spell to your spellbook if it is not there already.

Servant of Death

You become to be adept at controlling the forces behind Death. 

You gain the ability to create soulstones out of a arcane crystal and a dead target's soul. The target must have been buried using Rite of Death, but their soul has not left for the Afterlife.  These soulstones are colored by the person's soul, and have different effects based which color it is. The maker can use the soulstone once a day to reap the benefits of the stone's color, or can release the soul and store another soul in the stone.

Soul Steal

You learn the spell soul bend if you do not already know it. When a creature fails their saving throw when they are hit with soul bend, instead of being incapacitated, they are knocked unconscious for 1 minute. After the minute, the target dies and its soul it stored within the nearest arcane crystal.

Undead Thralls

You add the animate dead spell to your spellbook if it is not there already. When you cast animate dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.

Whenever you create an undead using a necromancy spell, it has additional benefits:

  • The creature’s hit point maximum is increased by an amount equal to your wizard level.
  • The creature adds your proficiency bonus to its weapon damage rolls.

Bridging the Gap

You accept your inevitable demise and force your soul to exit your body, casting spells and wreaking havoc. When you are knocked unconscious, you can fail a death saving throw to create a spiritual avatar, which cannot be damaged or be affected by any conditions, however you can cast spells and use actions like normal. Your spirit avatar is bound within 30 ft. of you body, and assumes your place in combat, stats, and any attributes you may have, however it cannot use items. Your spirit avatar cannot revive or stabilize your body, but other players still can. This effect lasts 3 rounds. 

Lord of Darkness

You are able to sacrifice up to twenty HP to empower create undead to be able to summon up to 20 CR of undead minions, with their individual CR a max of 5. When using this ability, it turns create undead into a concentration spell, and if concentration is broken, control over the undead is lost, and they are treated as regular monsters. These monsters only last for 1 hour of in game time, and at the end of the hour the monsters' bodies crumble to dust.

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