Base Class: Warlock
Feywild Far Away
Once in a dream you saw oceans made of flowing silver and gold, and the skies the purest blue, and you were gifted with potent magic, and given a higher calling to protect those who cannot protect themselves.
Fey Companion
Upon leaving the Fey you were granted a companion, this companion devotes itself to you and your service as a Warrior.
At 1st level you choose a Familiar, you know the Find Familiar spell(does not go against spells known). Unlike a traditional Familiar you cannot change their form, however the cost of re-summoning your Familiar by ritual cast is removed, costing you nothing but the time it takes to cast.
Lunar Gift
Aswell as your Familiar, upon leaving the Feywild you are gifted a Brooch, This item can look however you please, it is your connection to the Feywild and the Source of your power. The Brooch acts as your spellcasting focus, it is required to cast the Radiant Armor spell, and Radiant Crown spell. you will receive two additional gifts one at 6th and another at 14th.
Expanded Spell List
Your connection to the Fey grants you the following spells.
Radiant Armor, Radiant Crown, Burning Bolt, Fey Blast, Chain of Heart, Earth Rend, Flash Freeze, Ember Crown, Silverblade, SugarHeart, Thunder Dragons Fury, Petalfall.
Familiar Friend
At level 1 you get a familiar(talk with your DM to work out what familiar you get) and you know the Find Familiar spell, this does not count against spells known. You cannot change the form of your familiar however the Cost of Re-Summoning your familiar is removed and will only cost the casting time.
Fey Gift: Dispell Corruption
Starting at 6th level, you can vanish in a puff of mist in response to harm. When you take damage, you can use your reaction to turn invisible and teleport up to 60 feet to an unoccupied space you can see. You remain invisible until the start of your next turn or until you attack or cast a spell.
Once you use this feature, you can’t use it again until you finish a short or long rest.
At 6th Level you are granted a magical staff that you can use to combat corruption. As an action and within a range of 60ft, you may choose to end one of the following effects on a creature you can see.
End Possession by an Elemental, Fey, Fiend. or Undead
End the Polymorph spell
End the Fear condition
End the Charmed condition
Any creature you help using this action will be immune to the effect you dispelled for the next 24 hours. This may only be used once per Long Rest.
At 6th Level you are granted a magical staff that you can use to combat corruption. As an action and within a range of 60ft, you may choose to end one of the following effects on a creature you can see.
End Possession by an Elemental, Fey, Fiend. or Undead
End the Polymorph spell
End the Fear condition
End the Charmed condition
Any creature you help using this action will be immune to the effect you dispelled for the next 24 hours. This may only be used once per Long Rest.
Beguiling Defenses
Beginning at 10th level, your patron teaches you how to turn the mind-affecting magic of your enemies against them. You are immune to being charmed, and when another creature attempts to charm you, you can use your reaction to attempt to turn the charm back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed by you for 1 minute or until the creature takes any damage.
Fey Gift: Scepter of The Wilds
At 14th Level you are gifted an ancient weapon hidden in the Depth of the Feywild. This Scepter is capable of purging an Evil from existence, As an action within 130ft, you may make a spell attack against one creature. If the creature has an evil alignment, it takes 10d10 Radiant damage. If this damage reduces the creature to 0 hitpoints, they are wiped from existence infront of you, leaving only a pile of ash and restoring two 3rd level spell slots. If the creature is a neutral alignment it takes half damage, if it dies it does not turn to ash and you do not restore any spell slots. If the creature is good aligned it deals no damage. Use once per long rest.
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