Base Class: Cleric
Resonance Domain clerics find kinship with bards as they worship the gods of music and revelry but also gods of language and, rarely, even gods of thunder.
Domain Spells
Resonance Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | thunderous smite, tasha's hideous laughter |
| 3rd | enthrall, shatter |
| 5th | motivational speech, tongues |
| 7th | charm monster, compulsion |
| 9th | commune, destructive wave |
Bonus Proficiencies
At 1st level when you choose this Domain you also gain proficiency in Charisma (Performance) checks and your choice of musical instrument.
Sonorgist
At 1st level when you choose this Domain you gain the thaumaturgy and thunderclap cantrips. If you cast thaumaturgy on a creature wearing heavy armor you can remove their Disadvantage on Stealth checks for 1 minute. Additionally when preparing spells you may choose spells from the Bard spell list, they will count as Cleric spells for you.
Channel Divinity: Remedial Melody
At 2nd level you raise your holy symbol as it vibrates, emitting a soothing frequency. You may choose up to Wisdom modifier creatures within 60 feet of you, you are automatically included in this effect, to be healed for 1d10 + Cleric level; creatures healed in this way are also cured of the following conditions: frightened, deafened, paralyzed or stunned. Additionally, creatures healed in this way that happen to have Points of Exhaustion immediately have 1 Point removed.
Sonic Well
At 6th level you can designate a spot to give off white noise. As a Bonus Action you choose a space within 30 feet of you, that space becomes charged with supersonic energy that constantly emits low frequency sounds that are not heard but felt. Creatures you choose that start their turn or that come within 15 feet of this space must make a Constitution saving throw; on a fail the creature takes 2d6 thunder damage and cannot use their reaction this round. Additionally, if ever Sonic Well and the spell Silence or any sort of effect that dampens sound overlap each other, the noise dampening effect is immediately dispelled. You can only have 1 Sonic Well active at a time, and if you place a new Sonic Well the old one is dispelled.
You can use this ability Wisdom modifier times per long rest.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Resounding Percussion
At 17th level you may place 2 Sonic Wells as part of the same Bonus Action. As your Action you can cause one or both of your Sonic Wells to temporarily expand in size and power and immediately cause them to erupt in sound. You increase the radius of the Sonic Well to 30 feet and it deals 4d10 thunder damage and stuns on failure of a Constitution saving throw; or half as much and doesn't stun on a successful save. If a creature is in an area where both Sonic Wells overlap, they have disadvantage on the save and take 6d10 thunder damage as opposed to 4d10. If the Sonic Wells ever overlap by 15 feet or more, they dispel each other immediately after saves are made.
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Posted Nov 17, 2020i am aware. i personally like having spells not exclusively from the PHB in expanded spell lists because so many non-PHB spells fit better with the subclasses ive made, and feel the same toward some of the newer official ones but i understand that accessibility is why WotC restricts their lists to the PHB. Besides theres always google to find out what the spell does if you dont have the book(s). It just so happens i couldnt find another fitting 3rd lvl spell to fit this domain's theme while all the others are from the phb.
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Posted Nov 16, 2020I don't know if you knew this but the Spell motivational speech is only from acquisitions incorporated so not everyone will have access to it. You may want to consider changing it for something else just for peoples ease of access.