Base Class: Fighter
As an archetypal Monster Hunter, you are an expert at defeating supernatural threats. Typically mentored by an older, experienced Monster Hunter, you learn to overcome a variety of unnatural defenses and attacks, including those of undead, lycanthropes, and other creatures of horror.
Bonus Proficiencies
When you choose this archetype at 3rd level, you gain proficiency in two of the following skills of your choice: Arcana, History, Insight, Investigation, Nature, or Perception. You can gain proficiency with a tool of your choice in place of one skill choice
Combat Superiority
When you choose this archetype at 3rd level, you gain a set of abilities that are fueled by special dice called superiority dice.
Superiority Dice.
You have four superiority dice, which are d8s. A superiority die is expended when you use it. You regain all of your expended superiority dice when you finish a short or long rest.
You gain another superiority die at 7th level and one more at 15th level.
Using Superiority Dice. You can expend superiority dice to gain a number of different benefits:
- When you make a weapon attack against a creature, you can expend one superiority die to add it to the attack roll. You can use this ability before or after making the attack roll, but before any of the effects of the attack are applied.
- When you damage a creature with a weapon attack, you can expend one superiority die to add it to the damage roll. You can use this ability after rolling damage. If the attack causes the target to make a Constitution saving throw to maintain concentration, it has disadvantage on that save.
- When you make an Intelligence, a Wisdom, or a Charisma saving throw, you can expend one superiority die to add it to the roll. You can use this feature only before you learn if the save succeeded or failed.
- When you make a Wisdom (Perception) check to detect a hidden creature or object, or a Wisdom (Insight) check to determine if someone is lying to you, you can expend one superiority die to add it to the roll. You can use this feature after seeing the total but before learning if you succeeded or failed.
Hunter's Mysticism
At 3rd level, your study of the supernatural gives you a limited ability to use magic. You can cast detect magic as a ritual. You can cast protection from evil and good, but you cannot cast it again with this feature until you finish a long rest. Wisdom is your spellcasting ability for these spells. In addition, you gain the ability to speak one of the following languages of your choice: Abyssal, Celestial, or Infernal.
Monster Slayer
At 7th level, whenever you expend superiority dice to add to a damage roll, you can expend up to two dice instead of just one, adding both to the roll. Both dice are expended as normal. If the target of your attack is an aberration, a fey, a fiend, or an undead, you deal maximum damage with both dice, instead of rolling them.
Improved Combat Superiority
At 10th level, your superiority dice turn into d10s. At 18th level, they turn into d12s.
Relentless
Starting at 15th level, when you roll initiative and have no superiority dice remaining, you regain one superiority die.
Further Improved Combat Superiority
At 18th level, your superiority dice turn into d12s.
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Posted Jun 6, 2022What exactly seems to be the issue? Just so I have something to try and focus on
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Posted Jun 6, 2022It’s been a while since I’ve taken a look at this subclass but let me check it out and see what I can do :)
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Posted Jun 3, 2022Hi! This link is not working but, I REALLY want to use this subclass. Could you please make it to where the link is working again? I really appreciate the time and effort you put into making it work and I want to use it for the campaign that is starting. If you can't, thank you nonetheless for the effort you put into getting it work.
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Posted Nov 4, 2020I honestly do not remember, sorry about that. It's been awhile since I worked on this subclass.
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Posted Nov 2, 2020hi could you please let me know how you added superiority dice to the class builder? been trying to make a similar subclass but cant figure out how to add the superiority dice to the build.
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Posted Oct 2, 2020Comat Superiority is a class feature and would go under that tab as applying them is a nonaction, though there was not a way that I could figure out how to show if they had been used previously or not.
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Posted Oct 1, 2020Is Combat Superiority supposed to show up in actions or feats on the player sheet page? Just set up a character but the Superiority Die are not in my list, just in the Character Builder.
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Posted Jul 20, 2020Thanks, it would be nice if the dndbeyond team added a better way for people to make their own options like “Chose Samurai skill” for example.
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Posted Jul 20, 2020When you say, "how to limit what skills you could choose from" do you mean like in the bonus proficiencies section?
At least that's how I did it.
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Posted Jul 20, 2020I was trying to do something similar and could not for the life of me figure out how to limit what skills you could chose from, I see you were able to make that work and I was wondering if you wouldn't minding sharing how?
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Posted May 29, 2020I went ahead and spent an hour or ten to figure it out. I figured it out by using the Battle master subclass as a jumping off point. I created my own subclass for "Monster Hunter (UA)" here: https://www.dndbeyond.com/subclasses/479989-monster-hunter-ua
It was a little complicated, but I got it working.
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Posted May 29, 2020I really like the subclass too, Gothic Characters was a great UA. No, superiority dice do not show up, you would have to track that on your own. I'm sure there is a way to add it in, however I am not all that talented with this platform.
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Posted May 27, 2020I love this subclass. However, are the superiority dice appearing in your character sheet, or am I doing something wrong?
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Posted Mar 10, 2020NOTE: This is not my creation, but adapted from the Gothic Characters UA for access to it on dndbeyond. I uploaded it for a Castlevania Belmont-style character build.