Warlock
Base Class: Warlock

You've been deputized! You've made a pact with an entity that's arbitrary and capricious. In exchange for your new magic abilities, the entity has tasked you with hunting down those who dare to break their laws.

Self Defense

Doing your job is sure to anger the guilty, so you travel prepared. Beginning at level 1 you gain proficiency with medium and heavy armor.

Law on the Battlefield

Your patron gives you a law to uphold and the might to uphold it. Roll on the Judge's Order table to determine the law you're given. When a creature that you can see breaks your Judge's Order, the next time you make an attack roll against the creature or force the creature to make a saving throw before the end of your next turn, you get advantage on the attack roll or the creature gets disadvantage on the saving throw. Whenever you cast a spell using a warlock spell slot the law changes, roll on the Judge's Order table again to determine the new law.

Judge's Order

d100 Illegal Activity d100 Illegal Activity
1—2 melee attack 51—52 ranged attack
3—4 weapon attack 53—54 spell attack
5—6 cantrip 55—56 spell of 1st level or higher
7—8 abjuration spell 57—58 conjuration spell
9—10 divination spell 59—60 enchantment spell
11—12 evocation spell 61—62 illusion spell
13—14 necromancy spell 63—64 transmutation spell
15—16 bludgeoning damage 65—66 slashing damage
17—18 piercing damage 67—68 acid damage
19—20 cold damage 69—70 fire damage
21—22 force damage 71—72 lightning damage
23—24 necrotic damage 73—74 poison damage
25—26 psychic damage 75—76 thunder damage
27—28 inflict blinded condition 77—78 inflict charmed condition
29—30 inflict deafened condition 79—80 inflict frightened condition
31—32 inflict grappled condition 81—82 inflict incapacitated condition
33—34 become invisible 83—84 inflict paralyzed condition
35—36 inflict petrified condition 85—86 inflict poisoned condition
37—38 inflict prone condition 87—88 inflict restrained condition
39—40 inflict stunned condition 89—90 inflict unconscious condition
41—42 attack at advantage 91—92 attack at disadvantage
43—44 attack with natural weapons 93—94 attack with unarmed strike
45—46 attack with simple melee weapon 95—96 attack with simple ranged weapon
47—48 attack with martial melee weapon 97—98 attack with martial ranged weapon
49—50 opportunity attack 99—100 critical hit

Expanded Spell List

The Judge lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

The Judge Expanded Spells

Warlock Level Spells
1st command, shield
3rd detect thoughts, web
5th haste, phantom steed
7th greater invisibility, Mordenkainen's faithful hound
9th geas, wall of force

Deputy's Pursuit

There's no escape for law breakers. Beginning at 6th level, when a creature that you can see breaks your Judge's Order, you can use your reaction to teleport up to 60 feet to an unoccupied space you can see.

Unimpeachable

The Judge grants you extra protection from law breakers. Starting at 10th level, when a creature that you can see breaks your Judge's Order, the first time the creature makes an attack roll against you or forces you to make a saving throw before the start of its next turn, the attack roll gets disadvantage or your saving throw gets advantage.

Bench Warrant

The Judge has authorized you to detain law breakers. At 14th level, when you use you Deputy's Pursuit, you may also force the creature to make a Charisma save or be banished to a harmless demiplane for up to a minute or until you lose concentration (as if you were concentrating on a spell).

Once you've used this feature, you must finish a short or long rest before you can use this feature again.

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