Base Class: Monk
Iron Fist Monks focus their Ki to enhance their body, making them a much more hard hitting hand to hand combatant. Not only can they hit hard, but focusing their Ki, Iron Fist Monks can harden their bodies on impact to absorb hits they wouldn't usually be able to take. The Iron Fist losses all proficiency with melee weapons, but increases their unarmed strike die to the next highest.
Iron Fist
At 3rd level as an Iron Fist, your fist's become much more potent, dealing more damage. You hold your Ki in your fists, and harden them like metal, increasing your damage die.
Damage Die increase.
3rd level=D6
5th level=D8
11th level=D10
17th level=D12
Iron Mind
Upon becoming an Iron Fist, players may add their Wis. Mod. to their Initiative roles, and gain proficiency in perception. If player already has proficiency in perception they may gain proficiency in skill of their choice.
Iron Defense
Starting at 6th level an Iron fist may use their reaction to spend 1 Ki point to role their Unarmed Strike Die + their Dex. Mod., and subtract the total from the Damage they would have taken. Additionally, They spend up to 2 more Ki points to Add their Furry of blow die to the damage reduction.
If you role more than the damage you would have taken, and as long as the attacker is within 5 feet, the attacker takes the left over damage of what you rolled, due to your Iron Hard physique.
Iron Blast
At 11th level an Iron Fist Monk has enough control over their Ki to send it as a blast at an enemy up to 80 feet away by spending a Ki point. This blast can cause damage to object not being worn or carried, such as doors and walls. In the event of a natural 1 rolled on the Die the monk must expend an additional Ki point, and damage equal to their Dex. mod.
Iron Finish
At 17th level the Iron Fist may spend 2 Ki points to double their damage dice, this may be done after the roll, and may be applied to Furry of blows.
After doing this the Iron fist may not attack on their next turn. All other actions that do not involve attacking are available to the Iron fist. Doing this more than twice gives 1 level of exhaustion, and adds another level of exhaustion each time the Iron fist uses this ability thereafter.
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Posted Apr 3, 2020Slight Edit the final ability Iron Finish. After discussing with some friends, the only stipulation is you can only use the ability a number of time's equal to your Dex. Modifier. Meaning there is no more debuffs. We just felt that it wasn't really a buff because it is essentially breaking even since you cant attack on your next round. So now you can attack on your next round, and there is no exhaustion, But you can only use the ability an amount equal to you Dex. Modifier.
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Posted Apr 3, 2020Slight Edit the final ability Iron Finish. After discussing with some friends, the only stipulation is you can only use the ability a number of time's equal to your Dex. Modifier. Meaning there is no more debuffs. We just felt that it wasn't really a buff because it is essentially breaking even since you cant attack on your next round. So now you can attack on your next round, and there is no exhaustion, But you can only use the ability an amount equal to you Dex. Modifier.