Base Class: Warlock
You have made a pact with an ancient dragon, powerful magical beings from ancient bloodlines. The nature of your patron depends upon the dragon in question. These patrons can include the evil chromatic dragons, the good metallic dragons, even the otherworldly planar dragons or mysterious song dragons. As a result, the pact depends upon the patron, a lawful metallic dragon patron might implore you to watch over the innocent, while a chromatic dragon patron might command you to gather riches for their hoard. Dragons powerful enough to initiate a pact are ancient beings, these include the platinum dragons, Tamara and Landys, Tiamat the Dragon Queen, Bahamut, Ashardalon, and even planar dragons from Shadowfell or the Astral Sea.
Expanded Spell List
The Ancient Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Ancient Dragon Expanded Spells
|
Spell Level |
Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Bonus Proficiency
When you take this pact your gain the ability to read and speak Draconic
Breath Weapon
Your patron has granted you the ability to use your action to exhale destructive energy. Your patron's draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Charisma modifier + your proficiency bonus. A creature takes 2d6 damage + your Charisma modifier and half your Warlock level rounded down on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Draconic Patron Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Acid | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| Brass | Fire | 5 by 30 ft. line (Dex. save) |
| Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
| Copper | Acid | 5 by 30 ft. line (Dex. save) |
| Gold | Fire | 15 ft. cone (Dex. save) |
| Green | Poison | 15 ft. cone (Con. save) |
| Red | Fire | 15 ft. cone (Dex. save) |
| Silver | Cold | 15 ft. cone (Con. save) |
| White | Cold | 15 ft. cone (Con. save) |
Scaled Hide
Starting at 6th level, your connection to your patron has formed a natural hide of scaled armor on your skin. The scales match the color and properties of your patron. You now gain resistance to the type of damage from your breath weapon and your armor class when not wearing armor is now 13 + your Dexterity modifier. Additionally, your scales form a protective layer of health. You can add temporary hit points equal your Charisma modifier + half your warlock level (rounded down) per short or long rest.
Frightening Guard
Starting at 10th level, your patron grants you the ability to strike fear into your foes. You are now immune to being frightened, and when you are hit with an attack, you can use your reaction to attempt to frighten your attacker. The creature must make a Wisdom saving throw against your warlock spell save DC or be frightened by you for 1 minute. If the creature ends its turn in a location where it doesn't have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.
You can't use this ability again until you finish a short or long rest.
Dragon Aura
Starting at 14th level, you can channel the soul of your patron. As an action you can cause draconic wings to sprout from your back. These wings have a flying speed equal to your current speed. The wings last until you dismiss them as a bonus action.
Additionally, you gain an additional use of your breath weapon per long or short rest.
Additional Eldtritch Invocations
At 2nd level, a warlock gains the Eldritch Invocations feature. These new invocations are tied specifically to The Ancient Dragon Patron:
Draconic Element
Prerequisite: The Ancient Dragon Patron
Whenever you cast a spell that deals damage of the type associated with your patron's draconic ancestry, you can add your Charisma modifier to the damage of that spell.
Draconic Element
Prerequisite: 5th Level, The Ancient Dragon Patron
Whenever you cast a spell that deals damage of the type associated with your patron's draconic ancestry, you can add your Charisma modifier to the damage of that spell.
Dragon's Hoard
Prerequisite: 9th Level, The Ancient Dragon Patron
Your patron has granted you your own dragon's hoard. At any given moment you can conjure a small chest, barrel, or cave as an action. The hoard functions as the Secret Chest, only it does not require a replica to conjure and there is no chance that the spell ends.
True Dragon
Prerequisite: 17th Level, The Ancient Dragon Patron
You can use your action to turn into a dragon with a CR equal to or lower than your level using a warlock spell slot. The transformation functions as the True Polymorph.
-
View User Profile
-
Send Message
Posted Jul 23, 2019This would be a great subclass except for the following problems I've found:
1. Choosing your patron: Upon picking The Ancient Dragon as your patron, it would be nice to then be able to select the color of your dragon patron.
2. Choosing your Breath Weapon: It would be nice if this feature functioned at all. As it stands there is a drop down option box with nothing in it.
3. Expanded Spell List: Upon looking through my selection of available spells, I found that my spell list was in fact not expanded and none of the "Expanded" spell list was available to me.
4. Additional Eldritch Invocations: The Invocations suffer from the same lack of expandedness as the spell list. they simply are not present. Also doubling down on something another user mentioned in that the 2nd level and 5th level invocations are the same in the description.
-
View User Profile
-
Send Message
Posted Jul 6, 2019I really like this
-
View User Profile
-
Send Message
Posted Apr 3, 2019There’s a different dragon pact that had elemental feast and it let the user eat what they are resistant to and heal half the damage and it was amazing and made sense
-
View User Profile
-
Send Message
Posted Oct 8, 2018Fly is already on the warlock spell list. So is True Polymorph so True Dragon seems redundant at first glance.
-
View User Profile
-
Send Message
Posted May 6, 2018I have to say i really loves this... But i have some thing i find a bit too strong.
Mostly i think this renders the draconic bloodlines of the sorcerer useless because this is much better. Warlocks have voluntary bad patrons because they have invocations to help them get started. I love the invocations, though you have twice the same one. Those invocations could serve as a stepping stone to make yourself more dragonlike.
Exemple... Breath weapon is too strong as is. Its much better then the dragonborn trait. Instead of making it that strong right away. You could start it as the dragonborn trait and then make an invocation that gives it more damage.
The dragon aura is also pretty strong. While flight at 14th level is the common thing to do... Giving something else as well renders the ability too strong. What i suggest is that you remove the second ability and instead make it an invocation. That way players can have more draconic options.
Scaled hide seems too strong compared to the draconic archetype of the sorcerer. That draconic archetype can give more in the long run yes... But getting it right away seem a tad ambitious. I mean to get 20hp the sorcerer needs 20 levels of sorcerer. While this warlock can gain 5 right away by just having 1 level of warlock and 20 in charisma. 6 if he gets to level 2 of warlock. While 2 levels of sorcerer only gives you 2hp bonus total. Again not a big deal. But what id do is make it long rest and then make an invocation that brings it to short rest. May seems identical. But actually wasting an invocation to get makes it much closer to the sorcerer.
Thats my 2 cents. Instead of adding more to abilities. You should make invocations that boost them.