Paladin
Base Class: Paladin

Revenants are Paladins of death. Not to be confused with Oathbreakers, Revenants are people who have suffered an unjust demise and were willing to give up everything, but their life to become one. Normally Revenants serve gods of death and vary greatly between each pact. Evil Revenants often create undead to serve their means, however Neutral, or good Revenants often serve the gods of death and not undeath, thus making them inclined to slay undead. To become a Revenant, one must have died in the past, only to have made a pact with a god of death, or undeath to be granted their life back.

Undead Effects.

Undeath. You keep your creature type, but are classified as undead to spells and abilities, however this does not include: control undead, turn undead, or any type of healing.

Undeath. You gain a resistance to necrotic damage, but suffer a vulnerability from radiant energy.

Undeath. You can't age.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Lingering Death. You can automatically stabilize and return to 1 hitpoint while making death saving throws, or you can use this as a reaction when you are reduced to 0 hit points.

Siphon. You siphon life from your target. You can use this Channel Divinity to replenish a number of hit points equal to the amount of damage you deal in a single strike to your target.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

Cause Fear, False Life.

5th

Nystul's Magic Aura, Phantasmal Force.

9th

Speak with Dead, Vampiric Touch.

13th

Shadow of Moil, Blight.

17th

Contagion, Negative Energy Flood

Aura of Devotion

Aura of Grit. Starting at 7th level, you and friendly creatures within 10 feet of you an make a Constitution saving throw (5+the amount of damage taken.), on a successful save, a creature remains at 1 hitpoint, but on a failed save, they fall unconscious.

At 18th level, the range of this aura increases to 30 feet.

Emissary of Death

Beginning at 15th level, you become immune to Necrotic damage.

Avatar of Blight

At 20th level, as an action, you can become an Avatar of Blight and Death. Having survived death itself, all allies within the Aura of Grit gain resistance to necrotic damage, and gain advantage on death saving throws, and Aura of Grit Saving throws, and also the aura extends to 120 feet for the duration. Any corpses, or skeletons within the radius can be risen as zombies and skeletons and are animated and under your control until the effect ends. Maximum of 12 undead. This feature lasts 1 minute and can only be used once per long rest.

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