Base Class: Warlock
The Hunter in Darkness was one of the first shadow fey, but, after time, it succumbed to the power of the Shadow Realm and became something more. It is an entity that sees all creatures as prey and enjoys instilling fear in its prey. It prefers intelligent prey over mere beasts as their fear tastes so much sweeter. Hunters, particularly those among the shadow fey, who display impressive prowess for hunting peak its interest. The Hunter in Darkness often bestows its power on such individuals to spread fear further than the Hunter can by itself. Because of the similarities in their goals, many people speculate that the Hunter in Darkness is a mask of the Fey Lord of the Hunt or the Blood God.
Though your patron isn’t mindless, it cares only for the thrill of the hunt and the spreading of fear. It cares not what you do with the power it grants you beyond that. Your connection with the Hunter can sometimes cause changes in your worldview. You might view every creature you meet as either predator or prey, or you might face problems with a “kill or be killed” attitude.
Expanded Spell List
The Hunter in Darkness lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Hunter in Darkness Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
bloodhound*, hunter’s endurance* |
|
2nd |
instant snare*, mark prey* |
|
3rd |
clairvoyance, nondetection |
|
4th |
harry*, heart-seeking arrow* |
|
5th |
killing fields*, legend lore |
Savage Hunter
Starting at 1st level, when you reduce a hostile creature to 0 hp, its nearest ally within 30 feet of you must succeed on a Wisdom saving throw against your warlock spell save DC or be frightened of you until the end of its next turn.
Step into Shadow
Beginning at 6th level, you can disappear into darkness and reappear next to an enemy. As a bonus action while in dim light or darkness, you can disappear in a puff of inky smoke and reappear in an unoccupied space that is also in dim light or darkness within 5 feet of a creature within 30 feet of you. If the creature is frightened and you make a melee weapon attack roll against it, you have advantage on the attack roll.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Strike From the Dark
Beginning at 10th level, your patron’s constant hunger for fear inures you to it. You are immune to being frightened. In addition, when you are in dim light or darkness and you hit a creature with a weapon attack, it must succeed on a Wisdom saving throw against your warlock spell save DC or be frightened of you for 1 minute or until it takes any damage.
Avatar of Death
Starting at 14th level, if you reduce a target to 0 hp with a weapon attack, you can use a bonus action to force each ally of the target within 30 feet of you to make a Wisdom saving throw against your warlock spell save DC. On a failure, the creature is frightened of you for 1 minute or until it takes any damage. If a creature is immune to being frightened, it is instead stunned until the end of its next turn.
Once you use this feature, you can’t use it again until you finish a short or long rest.
-
View User Profile
-
Send Message
Posted Sep 1, 2022I love this subclass but your version is missing a few things;
1. Can you add the expanded spells on your end, that's the only way Dnd Beyond will let us players add Clairevoyance, legend lore, and nondetection since they aren't on the original spell list.
2. Tales of the Old Margreve warlocks get additional features from their pact boons, but those aren't on here at all.