Ranger
Base Class: Ranger

As a Flame Ranger, you can channel your powers to your weapons in combat. You do not hesitate to use your powers, and will prevail in battle at all costs. While others fear fire, Flame Rangers learn to use it to their advantage. 

 

Fiery Weapons

When you hit a creature with a melee or ranged attack, that creature also takes an extra 1d6 fire damage. At 5th level, this increases to 2d6 damage. You can use this feature twice before a short rest. 

Spells of Flame

At 7th level, you learn 4 extra spells, in addition to your Ranger spells.

Create Bonfire 

Burning Hands

Flaming Sphere 

Fireball

Flame Ranger Tactics

At 11th level, choose one of the following features as your battle tactic.

Flame Archer - When you use your Fiery Weapons ability on a bow, you gain an extra +4 fire damage.

 Resistance - You gain resistance on all types of fire damage.

Fiery Stride - Your speed increases by 5 feet, and at 20th level, 10 feet.

 

 

Summon Wyrmling

At 15th level, you can channel your powers to summon a Wyrmling at command. For 10 minutes, you can summon a Red Wyrmling. It takes two turns of concentration to summon it, and if you take damage while concentrating, you restart the concentration. This creature will not harm you or other friendly creatures, but will attack hostiles. After the 10 minutes, the Wyrmling disappears, and can only be summoned again after a long rest. 

Previous Versions

Name Date Modified Views Adds Version Actions
5/14/2020 1:46:17 PM
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5/20/2020 2:37:47 PM
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