Base Class: Bard
As long as it’s funny, it’s possible. Bards of the College of Lunacy use physical humor to charm and outwit their enemies. Sometimes called looneys or tricksters, these bards cause absolute chaos, and earning the ire of one may absolutely tear your very perception of reality apart.
Bonus Cantrip and Proficiencies
At 3rd level, you gain the hammerspace cantrip and proficiency with either disguise kits or forgery kits.
Art of Subversion
Starting at 3rd level, your body adapts to infringe on the laws of physics. Choose two Subversions listed at the end of this subclass. You gain additional Subversions at 6th, 10th, and 14th levels.
Direct Descent
When you see a falling creature or object, you may expend a use of your Bardic Inspiration to change its trajectory to a new area within 10 feet.
Fanfare
When a creature makes an Acrobatics (Dexterity) or Performance (Charisma) check, you may expend a use of your Bardic Inspiration to spontaneously fill the area with appropriate music for the moment. Doing so gives the creature advantage on the roll.
Flatten
Any time you would be dealt bludgeoning damage or if you would be crushed in any way, you may expend any number of uses of your Bardic Inspiration to instead “flatten out” your body and reduce the damage by the amount rolled.
Foley
You are able to mimic animal sounds, noises, and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful Wisdom (Insight) check made against your spell save DC.
Incognito
Your proficiency bonus is doubled when you make a check using the disguise kit. You may expend a use of your Bardic Inspiration to don the disguise instantaneously.
Portable Hole
You gain a portable hole, which is magically bound to you. If it is ever lost, you can will it to reappear, folded up, at your feet during a long rest.
Propulsion
You may expend a use of your Bardic Inspiration and start flapping your arms at an incredibly quick rate, giving you 10 feet of flight speed for 1 minute.
Vocifery
When a target makes an Acrobatics (Dexterity), Athletics (Strength), or Insight (Wisdom) check, or a check with tools, you may expend a use of your Bardic Inspiration to impose either Advantage or Disadvantage on the check, depending on the irony of your statement (DM’s discretion).
Weather Empath
Weather Empath. You see illusionary weather appearing over creatures corresponding to the Empathetic Weather table below. Only you can see this weather, and you are unable to see it while creatures are under the protection of an effect like a magic circle spell. You may expend a use of your Bardic Inspiration to manifest the corresponding weather effect in a 5-foot square centered only on that creature. The effect moves with the creature for 1 minute.
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Empathetic Weather |
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Emotion |
Weather Condition |
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Happy |
Sunny |
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Anger |
Stormy |
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Sad |
Rain or snow |
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Frightened |
Windy |
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Disgust |
Foggy |
Behind My Back
At 10th level, you can always cast hammerspace as if you were casting it as a spell at 4th level, without expending a spell slot.
Don't Look Down
At 6th level, you may expend one of your uses of Bardic Inspiration to prevent taking any fall damage.
Further, you gain advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Fun Lord
At 14th level, you no longer age and your clothes don’t ever get dirty. You can still die of old age, however.
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Posted Sep 25, 2018I really like the idea but it still needs the subversions on the description page and sadly I can't pick an extra cantrip, it only shows "options".