Bard
Base Class: Bard

to this college fighting isnt just a means to defeat your enemies, it is a spectacle and a performance. you strive to make every move and maneuver entertaining to see, and you fight best when in front of a crowd.  Wrestlers know a dramatic touch can rile up a crowd, and specialize in the ability to take hits and dish em when needed. members tend to take roles when they fight, treating the battlefield as if it were a play.

Honed body

your body is your instrument, and like any good performer it is well taken care of. while you are wearing no  armor and are not wielding a shield, your AC equals 10+ your strength modifier + your charisma modifier. in addition your unarmed blows have a damage die equal to your bardic inspiration. Your hit point maximum is also increased by 6, and increases by 2 again whenever you gain a level in this class. 

 

Unique fighting style

you gain proficiency in improvised weapons. when you hit an enemy with an improvised weapon or an unarmed strike, you may shove or grapple as a bonus action. you also gain the use of a "signature move." before using the attack action, you may spend a use of bardic inspiration to make an athletics check with a DC equal to your targets strength stat. if you fail your attack has missed the target, and the you cannot take actions this turn. However, if you pass the check any grapple or shove using that attack action is automatically successful, and can be used on a creature of any size. in addition, any unarmed strike adds your bardic inspiration die to the damage roll, is an automatic critical hit, and rolls max damage (do not roll the die, simply add the max value of each damage die plus modifiers). regardless of whether the attempt was successful or not, enemies gain advantage when attacking you until the start of your next turn.

The build up

with enough inspiration you can take blows that would knock out a charging elephant. during combat you gain points of "build up" as you perform. each successful unarmed strike, improvised weapon attack, shove, or grapple awards you 5 points of build up. Every time you take damage you also gain 5 points of build up. as a reaction, you can spend a use of bardic inspiration when you take damage. You gain temporary hit points equal to your points of build up until the end of your next turn. Every time you take this reaction your build up resets to 0 points. Going 1 minute without gaining build up also resets build up to zero.

in addition you gain the following abilities:

-you can target creatures more then 1 size  larger then you with grapples and shoves, however the check to successfully grapple or shove will be made at disadvantage.

-your unarmed attacks and improvised weapon strikes are treated as magical for the purpose of overcoming resistances when your build up reaches 20 pts

Tough as nails

you have become so used to taking hits that normal blows are nothing to you now. when you roll initiative, and at the start of each of your turns, you gain 10 temporary hit points. in addition, when below half health and gain temporary hit points, you can add an additional amount equal to the roll of a bardic inspiration die. this does not spend a use of bardic inspiration.

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