Base Class: Paladin
Oath of Lolth
The Oath of Lolth is a unique oath for Drow who have devoted themselves to chaos and the search for power. The harsh laws and limited resources of the Underdark have led these warriors to train like no other, committing to this life to improve their social standing, or perhaps to gain power needed to survive outside Drow culture.
Tenants of Lolth
The tenants of the Oath of Lolth hold chaos and one's own power above all else.
Lolth is the Only True Deity
Worship of any other deity will hinder your path to true power.
Might Makes Right
The strong have proven themselves above others, and thus should govern the weak.
Never Stop Training
Only through constant training will you achieve the power necessary to overcome all obstacles.
Trust No Outsiders
Those outside of your trusted allies are often working against you. You must not be fooled by tricks, and strive to keep the upperhand.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Trailing Darkness. As a bonus action, you can use your Channel Divinity to wreath a creature you can see in darkness. The area within 5 feet of that creature becomes filled with magical darkness that moves with the creature. No light can illuminate this darkness, and darkvision doesn't allow any creature other than you to see through it.
The darkness lasts for 1 minute, or until the creature dies. The affected creature can use its action to make a Constitution Saving throw versus your Spell DC, ending the effect early on a success.
Dark Charm. As a bonus action, you can use your Channel Divinity to gain advantage on Charisma(Intimidation) and Charisma(Persuasion) checks for 1 minute.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Lolth Spells
| Paladin Level | Spells |
|---|---|
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3rd |
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5th |
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9th |
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13th |
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17th |
Aura of Cognizance
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be blinded while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Exploit Weakness
Beginning at 15 level , you can strike at enemies when they are open and weak. Immediately after a creature within your reach makes an attack with disadvantage against you, you can use your reaction to make a melee weapon attack against that creature.
Champion of the Underdark
At 20th level, as an action, you can channel the power of a true champion of the Underdark. You can use your action to gain the following benefits for 1 minute:
- You can see all creatures within 120 feet of you.
- Creatures you can see have disadvantage on attacks against you.
- You have advantage on saving throws against spells and effects from creatures you can see.
You can't use this feature again until you finish a long rest.
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Posted Sep 1, 2020Excellent! Happy to hear it's working and to have someone play testing it!
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Posted Sep 1, 2020It's working now, not sure if it was an error on Beyond. Will test it tonight!
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Posted Sep 1, 2020I just went and made a character using it and the spells show up always prepared and aren't counting against me on my side. They have the always prepared tag as well. Have you tried remaking the character? If it's still showing up incorrectly I'll try going back through it, but I'm not able to replicate the issue on my side.
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Posted Aug 31, 2020The only correction might be technical, the spells do not appear always prepared and consume prepared spell slots. Besides that is looking good and I'll use it soon for extra feedback.