Druid
Base Class: Druid

Exposure to Poison:

As you have been experimenting with poisen you have hardened your body to withstand the pain that the poison brings.

  • You have resistance to poison damage and have a advantage on saving throws against being poisoned.

Toxic Strike:

At 6st level: You have gained the ability to make and dispense poisen out of your body

  • Your unarmed strike now does poisen damage instead of bludgeoning.
  • If a creature make physical contact with you you can dispense poisen where he is the creature must make a constitution saving trow or take 1d8 poisen damage (can be used 1d4 times every long rest)
  • You can fill up a vial with poison or acid ones per long rest

At higher levels:

At level 8 your unarmed strike now does 1d6 poisen damage instead of 1d4 poisen damage. And if the creature fails the constitution saving throw it takes 2d8 instead of 1d8

Exposure to Poison

When you choose this circle at 2nd level, you gain resistance to poison and acid damage and advantage to being poisoned.

Arcane Toxic

Starting at 2nd level you can cast detect poison and disease and lesser restoration once per short rest.

At higher levels:

At 6st level you can cast greater restoration instead of lesser restoration. 

Circle Spells

 

Arctic
Druid Level Spells

3rd

 poison spray acid splash

5th

 ray of sickness, cloudkill

7th

 wall of acid, poison blast (for both see homebrew spells)

9th

 Major poison, acid cyclone (for both see homebrew spells)
 

Inner Toxins

At 6rd level: You have gained the ability to make and dispense poisen out of your body

  • Your unarmed strike now does poisen damage instead of bludgeoning.
  • If a creature make physical contact with you you can dispense poisen where he is the creature must make a constitution saving trow or take 1d8 poisen damage  can be used 1d4 times per long rest
  • You can fill up a vial with poison or acid once per short rest

At higher levels:

At level 8 your unarmed strike now does 1d6 poisen damage instead of 1d4 poisen damage. And if the creature fails the constitution saving throw he takes 2d8 instead of 1d8. You can fill up 2 vials instead of one per long rest.

Toxic Entity

When you reach 10th you can use one of your wild shape charges to become a entity of poisen and acid you gain following benefits.

  • You gain immunity to poisen damage and have double advantage on saving throws against being poisoned.
  • You can move through 1 inch wide cracks without squeezing.
  • Your poisen that dispenses apon touch now is a d10.
  • Your unarmed strike's damage die is now d8
  • You can climb a wall as fast as your walking speed.
  • Get darkvision for 60 ft and blindsight of 30 ft (if you didn't have them before, you always pick the one with the most ft)

Toxic Blood Lane

Your blood has become pure poison that is poisonous enough to kill man. This also gives you more benefits.

  • You can cast the spell shape poison and acid without using any spell slots.
  • As an action You can summon a Slime Knight that only listens to your commands and does his best to fulfill them.
  • Your Toxic Entity becomes more powerful          your unarmed strike now does d10                    the poison you dispense upon hit now does d12

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