Warlock
Base Class: Warlock

Familiar's swear, or are made to swear,  binding oaths to magic users of such great power, that they can rival even the more regular patrons of warlocks in power. In return for these oaths Familiar's are given great powers, but the cost for these powers is that the Familiar's patron have gifted them power to serve them, they expect a loyalty the more distant fiends or fae do not, and will come for there pound of flesh should a rebellion be sensed.

Master's call.

Like all warlocks you were created, power was loaned to you by a greater being. But for you that power came from a mighty Mortal, one who has a vested interest in you and will follow your deeds closely.The magic that connects you is powerful, and has a number of effects upon you.

*You gain advantage on all attack and saving throws against a target the Master can see and spends a bonus action to command you to attack.

*You have disadvantage on all attacks and saving throws against the master.

*The master's scrying spells all automatically succeed when you are the target.

*The master and you can cast the cantrip 'message' as a ritual with infinite range so long as you are both in the same plane and each one is the target. Unlike the regular version of the spell the cantrip can not be stopped by any intervening terrain.

Expanded Spell List

The Familiar lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Familiar Expanded Spells

Spell Level

Spells

1st

animal friendship, beast bond

2nd

pass without trace, dust devil

3rd

call lightning, wind wall

4th

Dominate beast, Locate Creature

5th

insect plague, Commune with Nature

Raben feathered

The Warlock gains powers to beter serve as his masters hidden eyes. at first level he gains the "Wild Shape" as per the Druid's class ablity. He may use it once per day at level one, twice at level six, three times at level 10 and four times daily at level 14.

Unlike a druid though the Warlock picks the animal he transforms into at level one and can not change it. He may pick any animal with a CR >1. The animal may have a swim or fly speed. Ravens or crows are often traditional choices for this, but any animal like a dog or wolf would work as well.

Raben Feathered

Starting at 1st level, you gain the ablity to transform into one animal as per the Druid "wild Shift" ability. You may use this power once per day at level one, twice at level 6, three times at level 10 and four times daily at level 14. Unlike Druids though the animal you change into is fixed at character creation and additional animal options may be added only at 6, 10 and 14. any animal chosen at level 1 and six must have a CR of 1/4 or lower. Unlike Druids the animal may have a fly or swim speed. At level 10 the animal may CR of 1/2, and at level 14 it may have a CR of 1

Wild Evolution

Starting at 6th level, you inner dark nature twist your self to grant protection. You can expend one of your daily wild shifting as a bonus action to gain advantage for a number of minutes equal to your warlock class level.

Rapid Evolution

Starting at 10th level, you can expend one of your daily wild shifting to cast the spell "Guardian of Nature" as a spell like ability.

Voice of command

Starting at 14th level, once per year you can cast Geas as a 9th level spell.

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