Base Class: Ranger
The Spell Archer archetype will shine light on your ability to cast spells while still firing your trusty bow. As you grow as a ranger you will find magic growing with you. These spells will help you deal with and face off against the likes of the biggest foes you know. This choice will bring together your favorite abilities as one.
Spell Slinger
At 3rd level, you gain one of the following features.
Arcane Arrow
Your bow is enchanted with magical properties and allows you to fire magical shots from it out of thin air. You learn the cantrip Arcane Arrow.
Arcane Quiver
Your magical capabilities bring you a magical quiver that will be created or conjoined with a quiver already in your possession. You gain one 1st level spell slot.
At higher levels your quiver grows and you gain more spells slots. At 5th level you get an extra 1st level spell slot and an extra 2nd level spell slot, at 11th level you get an extra 2nd level spell slot and an extra 3rd level spell slot, and at 15th level you get an extra 3rd level spell slot and an extra 4th level spell slot.
Cantrip Conjurer
You have discovered the magic in the arts of archery and brings your cantrips. You learn two cantrips from the following Ray of Frost, Fire Bolt, Mage Hand, Minor Illusion, Dancing Lights, and Mending.
At higher levels you learn more cantrips. At 7th level you learn one more cantrip, at 11th level you learn one more cantrip, and at 15th level you learn one more cantrip.
Infused Shots
At 7th level, you gain the ability to imbue your arrows with magic.
Arcane Ammunition
You have grown in magical power enough to imbue it into your trusty weapons and ammunition. As a bonus action you can imbue a ready arrow with a ranged magic attack. The arrow damage will be combined with the ranged magic attacks damage.
Affixed Arcane Archery
At 11th level, you gain one of the following features of your choice.
Fabricate Bow
Your magical powers have found way to creating weapons as replacement. You craft a magical bow as an action of your choice short bow or long bow. The bow can be summoned to you as a bonus action.
Porting Projectiles
You have found power in your ammunition. You have gained the ability to teleport to a shot arrow within 60 ft as a bonus action. You can use this twice per long rest.
Divination Discovery
At 15th level, you gain one of the following features of your choice.
Booming Bow
An arcane shot gains a blast to send foes away at a fast rate. As an action you fire a blast at your feet and blast anyone within a 15 foot radius must make a 18 CON Save or get launched 15 ft away and take 1d6 bludgeoning damage and 1d4 bludgeoning damage for each object hit, on a success they get launched 5 ft away and take no damage.. You can do this 2 times per short rest.
Extended Arts
You magical abilities have made a breakthrough and you have extended your magical reach. You learn a 6th level spell and get two 6th level spell slots.
https://www.dndbeyond.com/spells/623297-arcane-arrow
My only question as I cant seem to find it, is what is the Arcane Arrow cantrip? I cant find anything on that.