Base Class: Druid
Through a moment of coincidence or a shift of destiny you have become fused to a powerful artifact known as the Omnitrix. This device was created by an ancient artificer and his druid assistant’s knowledge of magic as well as technology. This device allows the user to transform into various sentient species From goblins to Dragons and everything in between.
Due to the Omnitrix's Failsafes you cannot access the forms of lesser intelligent species or beasts. If the form has a Intelligence of less than 3 it can no longer be accessed.
Quick Change
When you choose this circle at 2nd level, you gain the ability to use Transform on your turn as a bonus action, rather than as an action.
Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Creature Forms
The powers of the Omnitrix allow you to change into a variety of sentient creatures, giving you their powers, weaknesses, and appearances. These forms must have an Intelligence of 3 or higher and cannot exceed a CR of double your class level.
Adrenaline Spike
Starting at 6th level, your attacks in beast form count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Advanced Forms
The Evolution of your Omnitrix has granted access to Forms that would be inaccessible to anyone without your experience of the device.
Ultimate Forms
At 10th level, you can expend two uses of Wild Shape at the same time to transform into a far more powerful version of your current form. Using these forms causes great stress on your body however, after the form expires roll a DC 15 Constitution check or take one point of exhaustion,.
Thousand Forms
By 14th level, you have learned to use magic to alter your physical form in more subtle ways. You can cast the alter self spell at will.
Genetic Scan
Your Omnitrix reacts to an Unknown creature within the limits of your Transform ability, giving you a chance to add them to your roster of forms. If you get within melee range and make contact with the creature make a DC 13 Sleight of Hand check to allow the Omnitrix to add the Creature to your roster. However, the new creature will take 1d6 hours before becoming available for use.
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Posted Jun 19, 2023how is he a rogue
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Posted Nov 18, 2020BEN IS NOT A DRUID! HE IS A ROGUE WHO STUMBLED UPON A MAGIC ITEM!
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Posted Oct 17, 2020oooooooooooooookkkkkkkkkkkkkkkkkkaaaaaaaaaaaaaaayyyyyyyyyyyy...