Base Class: Fighter
Warriors who use their will and resolve to achieve the unachievable.
Unarmed Master
At 3rd Level, You gain the following:
Reflexes: You are able to grapple, throw, restrain, or make an unarmed attack as a reaction.
Quick Strike: You can make an unarmed attack as a Bonus Action.
Gritty Resolve
At 7th Level, You gain access to Grit points. Grit points are equal to your Constitution Modifier and are refilled after a short rest. With these points you can do the following:
Unshaken Stance: You can reduce damage dealt to you by 1/2 the amount
Soulful Strength: You can heal 1d10 hit points
Improved Critical
At 10th Level, Your weapon attacks score a critical hit on a roll of 19 or 20.
Inevitable End
At 15th Level, As an Action, If an enemy is bloodied and is within attacking range, roll a D20 adding strength and proficiency only. If the amount beats the enemy's AC, their hit points are reduced to 0.
Legendary
At 18th Level, Once per short rest, as a free action you gain +30 temporary hit points that last until combat ends
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