Cleric
Base Class: Cleric

For many, true joy in life comes from time spent with loved ones.  This domain specializes in social communion, performance, altered states of mind, and leisurely pursuits.

Domain Spells

You gain domain spells at the cleric levels listed in the Celebration Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.

Celebration Domain Spells

Cleric Level Spells
1st hideous laughter, purify food and drink
3rd enthrall, rope trick
5th create food and water, tongues
7th confusion, freedom of movement
9th hallow, telepathic bond

Bonus Proficiencies

When you choose this domain at 1st level, you gain the use of prestidigitation. You also gain proficiency in Performance, one gaming set of your choice, and one musical instrument of your choice.

Channel Divinity: Life of the Party

Starting at 2nd level, you can use your Channel Divinity to enliven a situation to ensure your allies are alert. All unconscious creatures within 30' who have at least 1 hit point awaken.

All creatures within 30' have advantage to saving throws against effects which would magically charm or put them to sleep.

Patron of the Arts

At 6th level, performers are more successful when you are nearby. 

Any performance check made within 30' of you increases by an amount equal to your Wisdom modifier.  If the performance continues after you leave the area, it's quality decreases by the same amount.

Channel Divinity: Welcoming Host

When you use your Life of the Party ability, charm effects within 30' are dispelled.  Saving throws against magical effects which impose the Frightened condition are made with advantage.

Infectious Laughter

When you cast Hideous Laughter, you may target a number of creatures up to your Wisdom modifier.

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