Base Class: Paladin
Atropus, The world born dead as it is known to many has been quietly clawing its way through the veil of its expulsion from the planes. Able to very faintly affect the material plane in short bursts, It has begun gathering champions for its cause. These warriors are referred to as "Awakened Ones", As the oath they pledge to Atropus fills their mortal coil with Elder Energy. Awakened ones are dangerous, Able to stand toe to toe with toughest of foes in melee, or erase potential threats from afar. Capable of casting a multitude of spells an Awakened One is deadly alone, and terrifying if they have allies on the battlefield.
Paladins, After making their Oath to Atropus, Find their bodies invigorated with energy and passion akin to a rush of adrenaline. This energy that courses through their bodies remains for as long as they hold their oath. Their capability in the art of spellcasting increases, allowing them access to spells that other paladins would not have. Alongside this, There abilities with weapons becomes incredibly honed.
However, The energy that their bodies take on as they enter into this awakened state, Can sometimes exacerbate that persons flaws or personality traits. Someone, for example, could enjoy gambling as a hobby, but find themselves unable to leave the table until all of their coin is gone. Someone afraid of combat, could soon find themselves scared of their own shadow and afraid to leave the house. Those who thrive off delivering judgement and righting wrongs, Could find themselves constantly searching for injustice even when there is none just so they can have the satisfaction of delivering their verdict.
The Awakened Ones are great allies, Strong frontline fighters and never go down without a fight. They all seek different things, they have different reasons and different oaths that they have made to Atropus, And he promises them great things in return for their hard work in freeing him from the binds of his banishment.
Tenets Of The Awakened:
Mercy is shown to the innocent, Never the condemned.
Once a judgement has been decided upon, it must be carried out.
Passion and Love should be embraced, But watched carefully so it doesn't become Greed or Lust.
My power is a gift, And I will treat it as such.
No one is above Atropus, Not even the gods.
Surrender, Is unacceptable if alone but encouraged if it spares innocents.
Channel Divinity
Starting at 3rd level when you take this Oath, You gain Channel Divinity. When you use your Channel Divinity, you choose which option to use. You must then finish a short or Long rest to use your Channel Divinity again.
Presence Of The Awakened: As a Bonus Action, An Aura springs into existence underneath your feet, shedding bright light in a 10ft radius and dim light for an additional 10ft for 1 minute. While this aura persists, Allies (And You) within the light gain +2 to their Attack and Damage rolls. Also, Enemies within this light gain a -2 to their attack and damage rolls.
Final Verdict: As a reaction to dealing damage with a melee attack, You can deal additional force damage equal to 1d6 X Half your Paladin Level.
In addition, Your oath grants you access to additional spells from the Wizard Spell List. These spells use your Paladin modifier in regards to determining your Attack Bonus and Saving Throw Dc's, they count as Paladin spells for you.
Oath Spells:
3rd level: Chromatic Orb, Shield
5th level: Find Steed, See Invisibility
9th level: Haste, Magic Circle
13th level: Dimension Door, Fire Shield
17th level: Dominate Person, Hold Monster
The World Born Dead's Blessing
At 7th Level, Atropus grant's you a blessing of his power. A 10ft aura radiates off of you permanently, Granting you and your allies protection from the dangers in the material plane. You are immune to being frightened or paralyzed and Allies who are within the aura also gain these benefits.
At 18th level, The aura increases to 30ft.
Champion Of The Elder God
As an Action, Your body is fueled with the energy from Atropus itself. For 1 Minute, You gain the following benefits.
- Your speed increases to 50ft.
- You gain a +5 to your Attack and Damage rolls.
- Whenever you take the Attack Action, You can make additional attack as part of that action.
- You gain resistance to Bludgeoning, Slashing and Piercing damage from non-magical weapons.
You regain use of this feature after a short reast.
Avatar Of Atropus
At 20th Level, You have proven yourself to be one of Atropus's most faithful followers and most worthy warriors. You gain the following benefits.
- You no longer need to eat, or sleep.
- Your alignment cannot be changed by magical means.
- You may cast Power Word Kill once per day.
- When you hit with a melee weapon attack, You deal an additional 2d10 Force Damage.
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Posted Nov 2, 2020For clarification before I'm able to edit the subclass. Champion Of The Elder God is the 15th level class feature.