Base Class: Barbarian
The Path of the Totem Warrior is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your totem spirit fills you with supernatural might, adding magical fuel to your barbarian rage. Most barbarian tribes consider a totem animal to be kin to a particular clan. In such cases, it is unusual for an individual to have more than one totem animal spirit, though exceptions exist.
Spirit Seeker
Yours is a path that seeks attunement with the natural world, giving you a kinship with beasts. At 3rd level when you adopt this path, you gain the ability to cast the Beast Sense and Speak with Animals spells, but only as rituals.
Totem Spirit
At 3rd level, when you adopt this path, you choose a totem spirit and gain its feature. You must make or acquire a physical totem object that incorporates a part of the totem animal. At your option, you also gain minor physical attributes that are reminiscent of your totem spirit.
Your totem animal might be an animal related to the one listed here but more appropriate to your homeland.
Ape: While you are raging, when you hit a creature with a melee attack on your turn, you can use a bonus action to attempt to grapple the target. When you move, you can also drag or carry the grappled creature with you at your normal speed, unless the creature is one size larger than you.
Aspect of the Beast
At 6th level, you gain a magical benefit based on the totem animal of your choice. You can choose the same animal you selected at 3rd level or a different one.
Ape: While you are not wearing heavy armor and you have at least one hand free, you gain a climbing speed equal to your normal speed.
Spirit Walker
At 10th level, you can cast the Commune with Nature spell, but only as a ritual. When you do so, a spiritual version of one of the animals you chose for Totem Spirit or Aspect of the Beast appears to you to convey the information you seek.
Totemic Attunement
At 14th level you gain a magical benefit based on a totem animal of your choice. You can choose the same animal you selected previously or a different one.
Ape: While you are raging, whenever you make a melee attack against a creature that can't move, your Rage Damage is doubled.
Previous Versions
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That's Amazing
Yes, since a grappled enemy has a speed of 0 feet, your unarmed strike (flavored as a suplex) would deal bludgeoning damage equal to 1 + your Strength Modifier + 2 x your Rage Damage.
For example, if you were a level 14 "Totem of the Ape" Barbarian with a Strength score of 20, your unarmed strike against a grappled creature would deal 12 bludgeoning damage (1 + 5 + 2 x 3).
So would Totemic Attunement allow for a grappled enemy to be suplexed for double rage damage?
Very well balanced, and fits with the original theme. Love it, well done.