Base Class: Warlock
You draw your power from the mysterious omnipotent being known only as, The Dungeon master.
Expanded Spell List
The dm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
DM Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
Identify Unseen servant |
|
2nd |
Augury Detect thoughts |
|
3rd |
Speak with dead Glyph of warding |
|
4th |
Divination Conjure woodland beings |
|
5th |
Commune Legend lore |
World is your stage
Starting at 1st level, you are aware that your life serves as entertainment for the DM, you gain proficiency in performance and insight and you have advantage on all persuasion checks made with friendly NPCs.
World building
Starting at 6th level, you are aware that the world you live in was crafted by the hand of your DM. Once per short rest you can learn one thing about the world's cultures, locations, history, or geography. The dm can tell you as much or as little as they want but they must answer your question truthfully.
Once you use this feature you cannot use it again until you finish a short rest.
Tome of monsters
Starting at 10th level, the DM has granted you an ancient tome known as "The Monster Manual". As a bonus action you can look choose a target within 50 feet of you, you may learn one of the following things about the target.
Creature type
Damage immunities
Condition immunities
Damage vulnerabilities
Number of hit points left
You may use this feature a number of times equal to your charisma modifier (minimum of once). You start off only being able to learn one thing at a time but once you reach 18th level, you may learn an additional thing from the list using the same bonus action.
Existential crisis
Starting at 14th level, as an action you can choose a target that can hear you, you reveal that they have no free will and are being controlled by forces beyond their understanding. The target must make a wisdom saving throw versus your spell save DC, on a failure, the target takes 6d8 psychic damage, is stunned for the next minute, and must roll on the short term madness table. On a successful save the target takes the damage and suffers no additional effects.
Once you use this feature you cannot use it again until you finish a short rest.
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Posted Apr 25, 2023Go for it! I just made it for fun so you can do whatever you want with it.
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Posted Apr 24, 2023Would you care if I basically took this and advanced it down the line of your character gaining things from the DM?
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Posted Jul 12, 2022I had this same idea thank you for creating it shall use this its an amazing idea