Warlock
Base Class: Warlock

You draw your power from the mysterious omnipotent being known only as, The Dungeon master.

Expanded Spell List

The dm lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

DM Expanded Spells
Spell Level Spells

1st

Identify 

Unseen servant 

2nd

Augury

Detect thoughts 

3rd

Speak with dead

Glyph of warding

4th

Divination 

Conjure woodland beings

5th

Commune

Legend lore

World is your stage

Starting at 1st level, you are aware that your life serves as entertainment for the DM, you gain proficiency in performance and insight and you have advantage on all persuasion checks made with friendly NPCs.

World building

Starting at 6th level, you are aware that the world you live in was crafted by the hand of your DM. Once per short rest you can learn one thing about the world's cultures, locations, history, or geography. The dm can tell you as much or as little as they want but they must answer your question truthfully. 

Once you use this feature you cannot use it again until you finish a short rest.

Tome of monsters

Starting at 10th level, the DM has granted you an ancient tome known as "The Monster Manual". As a bonus action you can look choose a target within 50 feet of you, you may learn one of the following things about the target.

Creature type

Damage immunities 

Condition immunities 

Damage vulnerabilities 

Number of hit points left

You may use this feature a number of times equal to your charisma modifier (minimum of once). You start off only being able to learn one thing at a time but once you reach 18th level, you may learn an additional thing from the list using the same bonus action.

Existential crisis

Starting at 14th level, as an action you can choose a target that can hear you, you reveal that they have no free will and are being controlled by forces beyond their understanding. The target must make a wisdom saving throw versus your spell save DC, on a failure, the target takes 6d8 psychic damage, is stunned for the next minute, and must roll on the short term madness table. On a successful save the target takes the damage and suffers no additional effects.

Once you use this feature you cannot use it again until you finish a short rest.

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