Base Class: Blood Hunter
Order of The Psychic Mind is the most twisted order, it takes the body of a another innocent human and gets rids of it, leaving it somewhere in the world, when the body wakes up they have no idea of their name, age, where they are from, anything, they are a blank sheet to roam the world, either doing good or bad it all depends on the person....it always does.
The Order of The Psychic Mind are mystic, picking at random when they need a new for the order, they leave a marking on either the back of the neck, the wrists, the forehead, the chest, or the back, the mark can resembles a pocket watch, an eye, or a brain. It is all at random, it is all chaos life is never planned.
Rite of the Terror
When you join this order at 3rd level, you learn the Rite of the Terror esoteric rite (detailed below).
Rite of the Terror. Your rite damage is psychic damage. While the rite is active, you gain the following benefits:
- Your weapon spirals with ethereal purple energy.
- You have resistance to a damage type of your choosing.
- When you hit with your rite active, the creature hit has to make a wisdom saving throw (Spell DC) or be frightened of you for 10 minutes, if they succeed they are immune to being frightened by the blade.
Mind Reader
Beginning at 3rd level, the order sends you a vision and grants you these new powers, you are able to telepathically speak to any creature within 60 ft, and if you roll a DC 17 INT check you learn their resistances, vulnerabilities and immunities, if you roll a natural 20 you are able to read their mind.
Clairvoyant Mind
Upon reaching 7th level, at the start of your turn, if you aren’t incapacitated, you can choose to magically teleport to a creature of your choice, touching their forehead and then teleporting quickly back.
When you press your thumb on their forehead the creature has to make a wisdom saving throw, Save DC of 18, They take 8d4 psychic damage and if they fail the save they see you as a horrid creature and will try and run away, throwing people in the path of your attacks if necessary. You can use this feature once. Beginning at 15th level, you can use your Clairvoyant Mind feature twice between rests. You regain all expended uses when you finish a short or long rest.
Brand of Mind Tear
Beginning at 11th level, you are able to mark a creature's mind, when you attack the creature they take an additional 3d8 Psychic Damage, it is concentration so if you take damage you have to make a concentration check.
Blood Curse of the Controlled
At 15th level, you’ve honed your hemocraft to tear wicked influence into others you see, pick up to 2 targets within 30 ft, the target has to make a Wisdom Saving Throw, DC 18, if they fail the save they are charmed by you and follow your every command, at the end of each of its turn it can make another wisdom saving throw.
Psychic Form
Upon reaching 18th level, you take the form of a enlarged ethereal purple form, you gain 30 temporary hit points, you get a +3 attack bonus, +2 ac, you deal an additional 2d10 psychic damage, each enemy creature that is within 10 ft of you have to make a WIS saving throw of 16 or be frightened, the form last for 3 rounds
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Posted Apr 26, 2022No worries I’m working on my own psychic blood hunter and have been using yours and the ghost hunter for inspiration I went with psychic resistance and Hemocraft modifier myself and created a totally different level 7 feature mine helps with terrain and the prone condition instead
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Posted Apr 26, 2022Thanks for the suggestion, I forgot I even posted this and haven't touched it in like a year or something like that, giving me inspiration to rebalance a bunch of it. Thanks!
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Posted Apr 25, 2022A couple balance suggestions for your creation, one either remove the choice of resistance on “rite of terror” or make it just psychic damage. The more important balance change I would make is on “Mind Reader” to balance that look at the telepathy feat and try and balance it to the class so my suggestion “you can establish a telepathic connection to anyone you can see within 60 feet as well you can use the ‘detect thoughts’ spell without components a number of times equal to your proficiency” you could use the intelligence or wisdom modifier minimum of 1 but I think proficiency is better