Monk
Base Class: Monk

Explosive powder and thunderous steel dissuades most from studying, or even interacting with, firearms. But those who see the potential for both help and harm foster a keen interest in these dangerous and mysterious pieces of technology. While monks at first seem an unlikely pairing for these booming contraptions, Gunslingers have found the trancelike states embraced by fellow members of their class to hone their perception and heighten their performance. Enter The Quiet, Gunslinger, and do what you do best.

The Quiet

Starting when you choose this tradition at 3rd level, you gain proficiency with the Revolver.

In addition, you can use an Action to enter a meditative state called The Quiet. While in this state, you can add your Wisdom modifier (rather than Dexterity modifier) to the attack and damage rolls for attacks made with firearms. Also, on each of your turns you can spend 1 Ki point to make a single attack with your firearm as a Bonus Action (including on the turn you enter The Quiet).

The Quiet requires concentration - a clear mind, free from distractions. Whenever you take damage while in this state, you must make a Constitution saving throw to maintain your Concentration. The DC equals 10 or half the damage you take, whichever number is higher.

Quick Draw

At 6th level, you add your proficiency bonus to initiative rolls. In addition, while you are in The Quiet you gain the ability to reload as a Bonus Action.

Covering Fire

At 6th level, you can provide cover to your allies. While you wield your loaded Revolver, when a creature within range that you can see makes a ranged attack: as a Reaction, you can spend 1 Ki point to make a ranged attack against it with your Revolver. Regardless of whether your attack hits, the creature’s attack has disadvantage.

Slip Hammer

At 11th level, you can spend 2 Ki points and use your action to make a ranged Attack with your firearm(s) against any number of creatures within 10 feet of a point you can see within your weapon’s range. You must have Ammunition for each target, as normal, and you make a separate Attack roll for each target.

This is the Way

When you reach 17th level, while in The Quiet you treat firearms as Monk weapons, and when a Monk class feature calls for a melee weapon attack or unarmed strike you can use your firearm to deliver a ranged weapon attack instead.

Previous Versions

Name Date Modified Views Adds Version Actions
11/30/2020 9:54:41 PM
14
2
0.1
Coming Soon
11/30/2020 10:07:08 PM
16
2
0.2
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes