Base Class: Warlock
Level 1: Additional Warlock Spells, Double-edged Mind and Bloodsoaked Blade
Level6: Sharpened Soul
Level 10: Metallic Smell
Level 14: Resting Aura of Bloodessence
Additional Warlock Spells
The spells in the following list expand the warlock spell list.
Cloud of Daggers, Rain of Daggers and Slashing Whirl
Double-edged Mind
Choose to learn the Dirk of suffering appendage cantrip or to learn about the handling of The Gut-Cutter.
The Gut-cutter
At level 1 your Patron curses a magical Dagger, it becomes the Gut-cutter. The Gut-cutter is bonded with your Soul and is undestroyable, he won´t listen to any commands except yours.
The Dagger helps you in any situation, it has a +1 bonus to ranged weapon attacks, also you can use this dagger as arcane focus, in addition the dagger gives +1 to your Armor Class. (does not stack with defensive duelist)
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, furthermore the Gut-cutter respawns every time you throw him and is not infusionable by Artificer.
The dagger ignores half and three-Quarters Cover.
Moreover you gain proficiency in wearing shields.
Basic Acktions:
Call the Gut-cutter
You call your Gut-cutter in a free hand of yours.
Vanishing the Gut-cutter
Your Gut-cutter is vanished and waits for you to call it again.
Level 1 attack:
1st cut
As an Action you make a ranged weapon attack by throwing the Gut-Cutter. (1d4 shlashing damage + CHA mod)
2nd cut
As a Bonus Action you make a ranged weapon attack by throwing the Gut-Cutter. (1d4 shlashing damage)
Level 5 attack:
3rd cut
As a Reaction, if you see an wounded creature you make a ranged weapon attack by throwing the Gut-Cutter. (1d4 shlashing damage + CHA mod)
4th cut
As a Special Action you make a ranged weapon attack by throwing the Gut-Cutter only if you don´t move this turn. (1d4 shlashing damage + CHA mod)
Level 11 attack:
5th cut
As a Special Action you make a ranged weapon attack by throwing the Gut-Cutter only if you already hit any creature with 1st, 2nd, 3rd and 4th cut this turn.
(1d4 shlashing damage + CHA mod)
Pentagram of the Patron
As a Special Action you make an attack and circle all daggers and cut the guts of the creature. Just usable if you hit 1st cut, 2nd cut, 3rd cut, 4th cut and 5th cut on the same creature this turn. (only useable few times a day- resets after long rest) (5d4 shlashing damage)
This Action does more Damage with level 17. (10d4 shlashing damage)
Dirk of suffering appendage cantrip
You learn the Dirk of suffering appendage cantrip.
The Gut-Cutter
At level 1 your Patron curses a magical Dagger, it becomes the Gut-cutter. The Gut-cutter is bonded with your Soul and is undestroyable, he won´t listen to any commands except yours.
The Dagger helps you in any situation, it has a +1 bonus to ranged weapon attacks, also you can use this dagger as arcane focus, in addition the dagger gives +1 to your Armor Class. (does not stack with defensive duelist)
Being within 5 feet of a hostile creature doesn’t impose disadvantage on your ranged attack rolls, furthermore the Gut-cutter respawns every time you throw him and is not infusionable by Artificer.
The dagger ignores half and three-Quarters Cover.
Moreover you gain proficiency in wearing shields.
Basic Acktions:
Call the Gut-cutter
You call your Gut-cutter in a free hand of yours.
Vanishing the Gut-cutter
Your Gut-cutter is vanished and waits for you to call it again.
Level 1 attack:
1st cut
As an Action you make a ranged weapon attack by throwing the Gut-Cutter.
2nd cut
As a Bonus Action you make a ranged weapon attack by throwing the Gut-Cutter.
Level 5 attack:
3rd cut
As a Reaction, if you see an wounded creature you make a ranged weapon attack by throwing the Gut-Cutter.
4th cut
As a Special Action you make a ranged weapon attack by throwing the Gut-Cutter only if you don´t move this turn.
Level 11 attack:
5th cut
As a Special Action you make a ranged weapon attack by throwing the Gut-Cutter only if you already hit any creature with 1st, 2nd, 3rd and 4th cut this turn.
Pentagram of the Patron
As a Special Action you make an attack and circle all daggers and cut the guts of the creature. Just usable if you hit 1st cut, 2nd cut, 3rd cut, 4th cut and 5th cut on the same creature this turn. (only useable few times a day- resets after long rest)
This Action does more Damage with level 17.
Bloodsoaked Blade
Starting at 1st level, when you reduce a creature to 0 HP while doing slashing damage, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).
Sharpened Soul
Starting at 6th level, your patron sharpens your weapons and mind. When you cast a spell or do an attack that deals slashing damage, a damaged creature of your choise must make an constitution saving throw, on fail the creature bleeds and takes 1D4 bleeding damage every round. Maximum Rounds: your Charisma modifier
Only one target can be effected by bleeding. If you use this again on another creature, the bleeding of the first creature stops.
Creatures can make a constitution saving throw with disadvantage every round to make the bleeding stop.
After the effect ends (maximum Round or saving throw) the creature is immune to bleeding damage for few Rounds (Charisma modifier of your warlock)
On higher Levels you can make more creatures bleed at the same time. (two creatures at level 10 and three at level 17)
Furthermore, creatures who has no blood are immune to this.
Metallic Smell
Starting at 10th level, you can smell iron in blood sense witch creatures with blood in thier body are present within 1 mile of you. Furthermore you can trackdown them if they bleed or you have some personal belongings from the creature. (like cloth, limbs, scarps of skin, fur or other similar things)
Resting Aura of Bloodessence
Starting at 14th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier.
In addition, you age at a slower rate. For every 10 years that pass, your body ages only 1 year, and you are immune to being magically aged.
Furthermore you are immune to slashing damage.
Previous Versions
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12/4/2020 5:58:03 PM
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12/4/2020 9:08:58 PM
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