Druid
Base Class: Druid

The greatest strength comes from having your pack beside you in battle or while hunting.  The strongest packs tend to be canines, as their loyalty, skill and intelligence combine to make a dangerous combination.  As a druid, your connection to nature makes your affinity to canines an unbreakable bond,  and lets you unlock much more than just the standard wild shape abilities of most druids.

Pack Travel

Starting At 2nd level, with a casting time of 10 minutes, you and a number of allies up to your proficiency bonus can change into canines for a duration of 1 hour per Druid level.  This duration ends for a specific ally if they are damaged by an opponent.  The change back to normal form is instantaneous.  Alternatively each target can end their own wolf form as a bonus action.  While in the pack travel form, you cannot Attack or cast spells.  This pack travel form has a speed of 40 feet at 2nd level, 50 feet at 6th level and 60 feet at 10th level.  At 3rd level, you ignore difficult terrain while in this form.  At 14th level you and your pack are treated as if they have a constant water walking spell on them while in travel form.  You can use this form a number of times equal to your wisdom modifier.  Alternatively if you have no remaining uses of this ability you can use one of your wild shape charges to activate this ability.

Canine Telepathy

Starting at 3rd level, you can speak telepathically with canines of all types.  This works similarly to the speak with animals spell but is constant and only works with canines (dogs, wolves, etc.).  The range of this spell is 5 miles.

Canine Companion

Starting at 6th level, you gain a canine companion.  This works similarly to the summon beast spell (including cast time) but with the following adjustments: The companion is summoned as if it were cast by the highest spell slot you know.  This does not require a spell slot to be used, does not require concentration to be maintained and does not require any material components.  The duration changes to instantaneous and the companion remains until disappears or is dismissed.  This can only summon a canine companion and you can communicate with it using your Canine Telepathy ability.  The companion disappears temporarily when it drops to 0 hit points or when you dismiss it as an action.  When it disappears it leaves any equipment it was wearing behind.  Using this ability again re-summons the same companion, at full health and with all conditions removed.  You can’t have more than one companion at a given time. You can use this ability a number of times per long rest equal to your proficiency bonus.  Alternatively, if you are out of uses of this ability you can use a charge of your wild shape ability to activate this ability.

Canine Wild Shape

Starting At 10th level, you have special abilities in regards to wild shaping into a canine form.  You can wild shape as a bonus action, in lieu of an action.  You can wild shape into a canine form up to a challenge rating equal to your Druid level divided by 3.  When you wild shape into a canine form you retain any armor or enhancement bonuses granted by hide, leather or studded leather armors.  Your attacks while in wild shape form count as magical weapons. 

Howl of the Pack

Starting At 14th level, you can summon a pack of spirit canines.  As an action you can howl, yip or bark to summon a pack of spirit canines.  You summon a number of canines equal to your proficiency bonus.  Each spirit canine has the same stats of your canine companion, but each also has a bonus to their armor class and saving throws equal to your proficiency bonus and enemies have disadvantage against them (due to their spirit nature).  They remain for 10 minutes.  This ability can be used once per long rest.

Canine Scion

Starting At 14th level your canine form becomes a Scion of it’s type.  You gain a bonus to attacks, damage, armor class and saving throws equal to your wisdom modifier.  Enemies cannot gain advantage against you.  Your movement speed doubles and a single use of wild shape lasts a number of hours equal to twice your Druid level.  You also gain 100 temporary hit points. When using the Attack action, you can make a number of attacks equal to your Druid level divided by 4.  All equipment that merges with your form when you wild shape continues to be useable, substituting growls for verbal components or trigger words and using alternate versions of somatic components.  You also can use material components that were merged with your form.

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