Wizard
Base Class: Wizard

Restriction: Adept (Fire), Adept (Water), or Adept (Wind) Background only
Adepts known as Mages study the theory and history of spellcasting and increase their abilities through study and practice. As such, Earth Adepts don't make good mages, as they tend to be too instinctual.

Dark Mages study offensive spellcasting, learning to efficiently damage their enemies or weaken them with debilitating curses.

Training in the Dark Arts

2nd-level Dark Mage Feature

You gain proficiency with light armor, and you learn the eldritch blast cantrip.

Tome of Dark Secrets

2nd-level Dark Mage feature

You have obtained an old, leather-bound tome of ancient combat magic. Additional spells are added to your spellbook according to the Dark Mage spells table. These spells are wizard spells for you, are always prepared, and don't count against the number of spells you can prepare each day.

Dark Mage Spells

Wizard Level Spells

2nd

Hellish Rebuke

3rd

Shatter

5th

Fear

7th

Blight

9th

Hold Monster

Allure of Darkness

At 6th level, the effects of your spells become more difficult to resist. When you cast a wizard spell of 1st level or higher that requires a saving throw, you can use your reaction to choose one creature affected by that spell. It has disadvantage on the required saving throw.

You can use this ability a number of times per long rest equal to your proficiency bonus.

Force of Darkness

Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard spell you cast. If the damage is force damage, you can add twice your Intelligence modifier to one damage roll of the spell instead.

Shadow Walk

At 14th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can magically teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.

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