Wizard
Base Class: Wizard

Restriction: Adept (Fire), Adept (Water), or Adept (Wind) Background only
Adepts known as Mages study the theory and history of spellcasting and increase their abilities through study and practice. As such, Earth Adepts don't make good mages, as they tend to be too instinctual.

White Mages study defensive spellcasting, learning to protect their allies or prevent their enemies from attacking.

Training in the Holy Arts

2nd-level White Mage Feature

You gain proficiency in the religion skill, and you learn the guidance cantrip.

Tome of Sacred Arts

2nd-level White Mage feature

You have obtained an old, leather-bound tome of ancient healing magic. Additional spells are added to your spellbook according to the White Mage spells table. These spells are wizard spells for you, are always prepared, and don't count against the number of spells you can prepare each day.

White Mage Spells

WIZARD LEVEL SPELLS

2nd

Healing Word

3rd

Aid

5th

Mass Healing Word

7th

Freedom of Movement

9th

Raise Dead

Ward of Light

At 6th level, you learn to use your magical energy to defend against other spells. When you or an ally within 60 feet of you is required to make a saving throw as part of a spell effect, you can use your reaction and expend a spell slot of equal or higher level than the triggering spell to have the creature automatically succeed at the saving throw.

Potent Protection

Starting at 10th level, you learn to target more than one of your friends with protective magic. When you cast a spell of 1st level or higher that targets an allied creature, you can have it target a second allied creature.

Spell Resistance

Starting at 14th level, you have advantage on saving throws against spells.

Furthermore, you have resistance against the damage of spells.

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