Base Class: Warlock
Dragon Heart Features
| Warlock Level | Feature |
|---|---|
| 1st | Expanded Spell List, Dragon Patron, The Dragon's Lair |
| 6th | Dragon Heart Aura |
| 10th | Protect the Hoard |
| 14th | Draconic Spirit |
Expanded Spell List
The Dragon Heart lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dragon Heart Expanded Spells
| SPELL LEVEL | SPELLS |
|---|---|
| 1st | Chaos Bolt, Distort Value |
| 2nd | Dragon's Breath, Alter Self |
| 3rd | Fireball, Lightningbolt |
| 4th | Stone Skin, Vitriolic Sphere |
| 5th | Cone of Cold, Cloudkill |
Dragon Patron
At 1st level, you choose one type of dragon as your patron. The damage type associated with each dragon is used by features you gain later.
Draconic Patron
| DRAGON | DAMAGE TYPE |
|---|---|
|
Black |
Acid |
|
Blue |
Lightning |
|
Brass |
Fire |
|
Bronze |
Lightning |
|
Copper |
Acid |
|
Gold |
Fire |
|
Green |
Poison |
|
Red |
Fire |
|
Silver |
Cold |
|
White |
Cold |
You can speak, read, and write Draconic if you cant already do so.
Acid Dragon
|
Black |
Acid |
|
Copper |
Acid |
Cold Dragon
|
Silver |
Cold |
|
White |
Cold |
Fire Dragon
|
Brass |
Fire |
|
Gold |
Fire |
|
Red |
Fire |
Lightning Dragon
|
Blue |
Lightning |
|
Bronze |
Lightning |
Poison Dragon
|
Green |
Poison |
Dragon's Lair
The Dragon Heart fills you with a searing desire to collect and protect treasure. You are now the treasure of a dragon and as such its power manifests in different ways depending on the dragon you struck a deal with. When you are damaged by a creature you can use your reaction to cause one of the following effects. You can use this ability a number of times equal to your Proficiency Modifier per long rest.
Acid
Magical darkness spreads around you in a 10-foot-radius surrounding you. The darkness spreads around corners. Each creature there must succeed on a Wisdom saving throw or be blind until the end of the creature's next turn.
Cold
Chilling frost and ice erupt in a 10-foot radius centered around you. Each creature there must succeed on a Strength saving throw or be restrained by the frost and ice until the end of the creature's next turn. A creature can be freed if it or another creature takes an action to free the creature.
Fire
A tremor shakes the ground in a 10-foot radius around you until the end of your next turn. The ground in that area becomes difficult terrain, and each creature other than yourself on the ground in that area must succeed on a Dexterity saving throw or be knocked prone.
Lightning
A lightning arcs around you in a 10-foot-radius surrounding you until the end of your next turn. Each creature around you must succeed on a Constitution saving throw or be stunned until the end of the creature's next turn.
Poison
Grasping roots and vines erupt sprouting plants and thorns in a 10-foot radius centered around you until the end of your next turn. Each creature there must succeed on a Constitution saving throw or be poisoned until the end of the creature's next turn.
Dragon Heart Aura
You exude a terrifying presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. On a failed save, a creature becomes frightened of you for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Protect the Hoard
Dragon's Lair
At 11th level the nature of the dragon intensifies. The warping nature of a dragons magic starts to effect the environment to shield and protect them. Once per short or long rest as an action you can add your Charisma modifier to your AC and you gain resistance to the element of your Dragon Patron for 1 minute.
Draconic Spirit
At 14th level your bond with your Dragon Patron has deepened. The dragon will now extend its spirit to protect you from harm and guide your way. Once per long rest you can cast the Summon Dragon spell without the need for material components.
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