Paladin
Base Class: Paladin

Called by the gods of nature and imbued with the protection of the earths crust itself, the earths guardian paladin is tasked with protecting the natural world and its inhabitants. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options. 

Cracked Stone- You can use your channel divinity to crack your enemies armor within a 20 foot radius and lower their AC to 16 if it is above 16 and they are wearing non-magical armor. This lasts for 5 minutes.

 

Grow Light- You can use your channel divinity to create a light in a 30 ft cone from yourself that partially blinds any creatures that you choose within the cone, causing them to have disadvantages on all attack rolls and ability checks.

Oath Spells

Paladin Level Spells
3rd Spikegrowth, Barkskin
5th Meld Into Stone, Speak With Plants
9th Stoneskin, Dominate Beast
13th Treestride, Wall of Stone
17th Wall of Thorns, Move Earth

Nature's Shield Damage Table

Paladin level Nature's Shield Damage
3 1d6
4 1d6
5 1d6
6 1d8
7 1d8
8 1d8
9 1d10
10 1d10
11 1d10
12 1d12
13 1d12
14 1d12
15 2d8
16 2d8
17 2d10
18 2d10
19 2d12
20 2d12

Natures Shield

Your Nature god has gifted you a permanent shield on your dominant arm made of either wood or stone. The wooden shield lets you choose an enemy within 10 feet of you and hold the enemy in place and force them to attack only you for the entire round if they are within melee range of you. The Stone shield lets you bash an enemy within 5 feet of you doing 2d8 of bludgeoning damage and pushing the enemy 15 feet away. This ability can be performed every short rest. You can not hold any other shields once you receive this shield. You can only hold another weapon in your off-hand.

Hard Wood Shield

Hard Wood Shield-This shield lets you ensnare an enemy in vines that sprout from the shield and trap them in place for one entire round of combat and while they are ensnared, they can only attack you. The targeted enemy must make a Dexterity saving throw against your spell save DC. This ability can be used a number of times equal to your proficiency bonus per long rest.

Stone Shield

Stone Shield-This shield lets you perform a shield bash that counts as one attack and pushes the enemy that is struck up to 15 feet away. The targeted enemy has to make a strength saving throw against your spell save DC. This ability can be used a number of times equal to your proficiency bonus per long rest.

Aura of Natures Grace

You are gifted your choice aura by your nature deity that extends from your body and affects you and those around you that you choose within 10 feet of you. (You choose one of the two choices below when reaching level 7. This choice can not be changed after you have chosen and you can not use the other).

Floral Grace

Floral Grace-You and creatures you choose within 10 feet of you have advantage on Dexterity and Wisdom saves.

Stone Grace

Stone Grace-You and creatures you choose within 10 feet of you have advantage on Strength and Constitution saves.

Natures Wrath

Nature starts to permeate your very skin and you deal either bludgeoning or piercing damage to any hostile creature that touches or hits you with a melee attack. The type of damage done depends on which side of nature you decide to embrace.(You choose one of the two choices below when reaching level 15. This choice can not be changed after it has been chosen and you can not use the other)

Stones Wrath

Stones Wrath-When touched by a hostile creature or hit by a melee attack, your skin will project a stone column to jab your aggressor, doing 2d6 bludgeoning damage.

Thorns Wrath

Thorns Wrath-When touched by a hostile creature or hit by a melee attack, your skin will project a thorn to stab your aggressor, doing 2d6 piercing damage.

One with Nature

You are at your strongest and nature envelopes your very soul and body. Depending on what you choose, your skin is enveloped in either stones or plants that come out whenever you want and morph into your skin whenever you want. The plant and stone skins each give you a different ability depending on whichever you choose.(You choose one of the two choices below when reaching level 20. This choice can not be changed after it has been chosen and you can not use the other). (The aesthetic and look of the plants and stones can be changed at will at any time).

One With The Earth

One With The earth-Your skin becomes covered in stones that can come out and morph into your skin at will. When these stones are covering your skin, you have resistance to all bludgeoning, slashing, and piercing damage.

One With The Forest

One With The Forest-Your skin becomes covered in plants that can come out and morph into your skin at will. When these plants are covering your skin, you will gain 1d8+Charisma Modifier points of healing every turn you take in combat when near a light source.

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Natures Guardians Oath Image

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