Rogue
Base Class: Rogue

An ancient order of crypt stalkers who seek to slay those things which refuse to die and obey the natural order. Most commonly found in the worship or service of Anubis, any non evil (and some evil) gods of death will have orders in their service of these monster slaying dwellers of the dark.

Cloaked in Darkness

Starting at level 3 you can see normally in all darkness, Magical and Non Magical out to a range of 120 feet.
Additionally, while in darkness you can not be seen by darkvision.

Scent of Evil

at 13th level you gain Primeval Awareness. It costs an action, and no spell slot, but the duration is concentration, to a maximum of one minute per proficiency bonus. You may do this once per short rest. It is only able to detect Abberations, Fiends, and undead. 


Additionally, whenever you strike an Abberation, Fiend, or Undead your Radiant Sneak Attacks are considered to be Magical, Silver, and Cold Iron. 

 

 

True Death

At 3rd level you may choose to have your sneak attack deal Radiant Damage.
You do not need Advantage to deal this Radiant Sneak Attack damage to Aberrations, Fiends, or undead.
Against those foes your Radiant Sneak Attack dice are d10's.

 

Fearless

At level 9 you become immune to Fear and Fear effects. 

Attack the Darkness

at level 17, any attacks dealing your radiant sneak attack damage are considered to have ghost strike and bypass any damage reduction of Abberations, Fiends, and Undead. 

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