Paladin
Base Class: Paladin

you have sworn an oath to your King/Queen while not knowing spells is a master of a sword and shield   and will fight with the power of a eruption while near death to protect all your friends and allies

punish

as you near death powerful energy is put on you  ( 5 hp or less) you gain these effects

1: you can attack as a bonus action

2:parry deals double damage

3: +1 to saving throws

4 : attacks deal extra 1D8 damage for each level of you

5 armour class + 2

chivilry

you get chivalry points  that you can use to activate special effects  you start off with a max of 3 charges and you gain 1d10 points every dawn you gain 1 extra chivalry points and your max amount will also increase by one  

 

eruption

a burst of energy bursts in side you youre attacks do double damage and punish affect is used twice

knight you

you may turn one friendly unit into a knight it gain punish, strike, parry, and eruption

blitz of the fallen kings

choose one target in a 60 ft range that target shall be banished to a different plane  where they shall take  3d 10 damage for each ft of size or 1d20 times 100 damge

steed of the holy

a magical  horse with 20 hp and 15 AC 30ft walking can walk on any thing including air. damage you do  with one handed weopons is +2 and you can carry two 2 handed wepons at atime while running

courage

immune to being intimidated or scared

weapon fighting

you may choose a weapon fighting skill

critical piercing

when you roll a critical hit with a weapon do double damage

duel

+2 damage to weapons held in 1 hand. 

hero's power

you have become a legend of your people and have +2 to persuasion and intimidation 

parry

when a player or monster attacks you, as a reaction you may use a one-handed weapon or shield you are proficient with  roll the damage for your weapon, and if higher than the damage of the attack block all damage if you use the shield roll a D20 and add the AC your shield gives and block that much damage 

oath of a sword

you choose a legendary sword to draw energy from you alsogain affects

excalibur

+2 armor class and weaknesses,diseases,charming ,or blinding will not be able to affect you

Kusanagi

+ 2 to stealth  punish damge those double damage

zulfiquar

you gain +2 to persuasion +1 to deception and + 2 damage

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2021 6:47:54 PM
82
8
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes