Druid
Base Class: Druid

Insert long text description here 

Bonus Cantrip

When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.

Natural Recovery

Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can’t use this feature again until you finish a long rest.

For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Circle Spells

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Arcana
Druid Level Spells

3rd

Magic Weapon, Misty Step

5th

Counterspell, Dispel Magic

7th

Fabricate, Private Sanctum

9th

Creation, Legend Lore 

 

 

Arcane Sense

Starting at 6th level, your connection to nature boosts your understanding of all things arcane. You gain proficiency in the Arcana skill. If you are already proficient if Arcana, then double your proficiency when making an Arcana skill check.

In addition, you also gain the ability to sense magical auras within 30 feet around you, as if under the effects of the Detect Magic spell.

Improved Wild Shape

When you reach 10th level, the magic of the land allows you to transform into more dangerous beasts. You can use your Wild Shape to transform into a beast with challenge rating as high as your druid level divided by 5 (rounded down).

Additionally, your attacks when transformed by Wild Shape count as magical for the purpose of overcoming resistances and immunity to nonmagical attacks and damage.

Elemental Wild Shape

By 14th level, your connection to nature grants you the ability to magically bolster your Wild Shape with elemental energy. You can now expend two uses of Wild Shape at the same time to transform into an Air Elemental, an Earth Elemental, a Fire Elemental, or a Water Elemental.

However, this transformation taxes you heavily when you revert to your regular form causing you to gain one level of exhaustion. When you hit level 20 and gain the ability to transform at will, the powers of being an Archdruid prevent you from gaining exhaustion after an elemental transformation.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes