Base Class: Wizard
Wizards from the School of Battle trained in the heat of combat, developing their abilities for the purpose of offensive use. They are dangerous to behold, deadly and capable of long-term combat survival. Battlemages can be as useful as a fighter in a melee or as deadly as a ranger from afar, depending on the wizard’s individual preference.
Arcane Warrior
When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with all simple and two martial weapons of your choice.
Woven Resilience
Beginning at 2nd level, you increase your hit points by 1 per attained level. Additionally you gain one additional hit point when you gain a level in the Wizard class.
Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Eldritch Smite
Starting at 10th level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal force damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8.
Weaver's Strike
Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage rolls of your melee weapon attacks.
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Posted Nov 12, 2021I hate everything rn, I want to use this subclass but I can't because I'm not subscribed, it seems really cool and I like it. Nice job dude!