Base Class: Sorcerer
The Genasi body flows with the blood of genies and mortals. Genasi sorcerers inherit their natural magical ability from one of the 4 elemental gens; with an affinity in spells of that element. Genasi, in most cases, are raised by their mortal parents, with varying results.
These are the elements associated with the Genasi.
- Fire Genasi Element - Fire
- Water Genasi Element - Cold/Water
- Earth Genasi Element - Earth/Stone
- Air Genasi Element - Wind/Air
Mortal Heritage
At first level, you choose one mortal parent race, this choice is often influenced by character lore/backstory. This will add a point to a specific stat.
Mortal Parent Race
|
Race |
Ability Score Changes* |
Spoken Language |
|---|---|---|
|
Human |
+1 Wisdom |
Language of Choice |
|
Elf |
+1 Dexterity |
Elvish |
|
Dwarf |
+1 Strength |
Dwarvish |
|
Gnome |
+1 Intelligence |
Gnomish |
You can speak, read and write the language of the mortal parent race chosen.**
*Ability Score changes happen on top of Genasi changes
**This language is known on top of the languages known by being a Genasi
Dwarf
+1 Strength. Knows Dwarvish.
Elf
+1 Dexterity. Knows Elvish.
Gnome
+1 Intelligence. Knows Gnomish.
Human
+1 Wisdom. Choose a known language.
Gen's Magic
Starting at the 1st level, the magic of a genie runs through you. Any spell you learn through your racial traits are your most natural spells to cast.
- If the spell requires a roll to hit, the caster has advantage
- If the spell requires the creature being attacked to make a saving throw, the creature has disadvantage
- If the spell casts a buff over the user or party members, when making rolls related to the buff the caster has advantage
You learn Disguise Self. Usable once per long rest without using a spell slot.
Elemental Aura
At the 6th level, a glowing aura that resembles the color of the element your race is associated with surrounds you creating a protective barrier.
- This makes your armor class value "12+Constitution modifier".
- If equipped armor provides a higher value than the aura, +1 to that value.
The aura that envelops you seems to have minor healing attributes, allowing you to heal yourself for 1d8+Charisma Modifier at the cost of 2 sorcery points once per long rest.
After mastering the aura you gain the ability to control it allowing you to cast once per long rest without using a spell slot [Tooltip Not Found].
Power of the Plane
At the 14th level, upon level up, you are immediately transported to the capital of the elemental plane associated with your race. You are only there for 5 minutes, but learn more than ever about the true form of your element. After the 5 minutes have passed, you are transported back to the spot you were taken from, filled with more power than ever.*
You tap into the true power of the elemental plane associated with your race. You learn the spell Plane Shift, this does not count towards your total number of spells. Your expanded knowledge of your element increases your magical capabilities. You are now able to cast any attacking spell associated with your element one spell slot lower than required, level one spells will still be cast using a level one slot.
You also learn the spell Tongues. You are able to cast this spell once per long rest without using a spell slot.
These are the elements associated with the Genasi.
- Fire Genasi Element - Fire
- Water Genasi Element - Cold/Water
- Earth Genasi Element - Earth/Stone
- Air Genasi Element - Wind/Air
*this can be played out by choice of the DM, or can be ignored.
Genie's Form
At the 18th level, the power of your genie parent flows through you, seemingly consuming you. You take on a form that looks like your parental genie, this lasts 1 minute. As soon as this form wears off, you black out. You wake up knowing more about yourself than ever. You learn the spells:
- Conjure Elemental(only usable for your element)
- Invisibility
- Major Image
- Greater Invisibility
All of the above spells are castable outside of combat without the use of a spell slot once per long rest.
You also get a spell associated with your races element. This spell is castable once per long rest without the use of a spell slot.
- Fire Genasi - Investiture of Flame
- Air Genasi - Investiture of Wind
- Water Genasi - Investiture of Ice
- Earth Genasi - Investiture of Stone
Lastly, you learn the spell Shapechange, allowing you to change into the elemental associated with your races element once per long rest without the use of a spell slot.
Air Genasi
Air Genasi
Earth Genasi
Earth Genasi
Fire Genasi
Fire Genasi
Water Genasi
Water Genasi
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Posted Mar 22, 2022That Disguise self does not show up on a charecter sheet...