Base Class: Cleric
FIT promises to efficiently opperationalize our healing strategies. We at FIT promise to invest in world class technologies and leverage our core competencies in providing healing to all of our members. Our goal is to holistically administrate excellent synergy between our healers, our members, and maintaining a consistently operational organic form. Our brand trajectory uses management philosophy to advance on market shares vis-a-vis a proven methodology of magical reinvigoration. We have a strong commitment to quality that effectively enhances our corporate synergy. By transitioning our company to an awareness of functionality, we promote viability and provide our supply chain with diversity. We have lovingly distilled our identity as one of client-centric solutions.
World Class Technologies
When you choose this domain at 1st level, you gain proficiency with firearms.
Payroll
Beginning at first level, corporate has begun to notice your brand loyalty. When you cast a spell of 1st level or higher that restores hit points to a creature other than yourself, they teleport a number of gold pieces equal to 2+ the spell's level into your coin purse.
Also you gain 10 Favor with FIT and become a chosen of the Flesh.
Channel Synergy: Company Barbeque
Starting at 2nd level, you can use your Channel Divinity to offer healing corporate meal plates.
As an action, you present your holy symbol and evoke the true spirit of FIT deep down in the core behind the cold rhetoric down into the deep and beating heart of who FIT really is. Because under all this corporate jargon we loving provide to the public. We're real people. We're real meat and bones people. And meat is meat and meat loves meat time to eat!
You create a number of corporate meal plates equal to your class level. Each meal appears in a space of your choice within 30 feet. The meal is full of strange meat that heal for 5 hp if eaten. Your allies can eat one of these meals as a bonus action on their turn.
Any hostile creature that would attempt to eat a corporate meal plate must succeed a Constitution save equal to DC 8 + proficiency + your wisdom modifier or take 1d10 poison damage, which is halved upon a successful save.
Corporate Synergy
Starting at 6th level, your healing spells are optimized for health synergy. Whenever you use a spell of 1st level or higher to restore hit points to a creature, you regain hit points equal to 2 + the spell’s level.
Corporate Overreach
At 8th level, you gain the ability to infuse your firearm attacks with brand-approved energy. Once on each of your turns when you hit a creature with a firearm attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Distilled Corporate Identity
Starting at 17th level, any hostile creature that starts their turn within 5 feet of you takes 2d8 necrotic damage. You also generate a magical health reservoir that starts with 0 hp and can store a maximum of 10 times your class level plus your wisdom modifier of hp. Each point of damage dealt by this feature damage adds to your magical health reservoir. You may touch an allied creature and heal them for any number of hit points in your magical health reservoir as a bonus action.
Any creature reduced to 0 hp by the necrotic damage in this way is reduced to a pile of just their possessions and some very thin brittle, hollow bones.
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Posted Jun 23, 2023help?