Base Class: Barbarian
Woads are a colored paint-like substance used in rituals to make the perfect warrior. On the eve of battle, tribesmen would coat their bodies in this woad to gain superhuman abilities such as strength, swiftness and slight magical capabilities. These warriors were an inspiration to their troops and a catastrophe to their enemies.
Warriors woad
When you choose this subclass at 3rd level, as a ritual once a day you may paint yourself in your woad. The benefits of being painted in woad consist of:
• you have advantage on Charisma (intimidation) rols
• melee weapon attacks are magical
• you cannot be charmed while painted
These benefits and the woad dissappear after a long rest.
Clan paints
At 6th level, you personalise your woad to suit your role in the clan. While raging you gain benefits determined by one of the selected woads below. You may change your woad after a long rest. These effects end when your rage ends or when you fall unconscious.
Champion's woad
• Critical successes on attack roles deal additional force damage equal to half your barbarian level
• you can make an additional attack as a bonus action
Skirmisher's woad
• Difficult terrain doesn't slow you down
• you can move an additional 10ft towards an enemy as a bonus action
Warden's woad
• Spellcasters take extra force damage equal to half your barbarian level
• You can reduce the damage of a spell cast on you by 1d6 as a reaction
Mystical woad
Starting at 10th level, when you enter a rage, a spell is cast on you which is determined by the clan woad option you currently have.
Champion's woad
• When entering a rage, you cast the spell heroism on yourself
Skirmisher's woad
• When entering a rage, you cast the spell haste on yourself
Warden's woad
• When entering a rage, you cast the spell mage armor on yourself
The painted one
Starting at 14th level, when entering a rage, all creatures within 30ft of you, that can see you gain 1d4+CHA modifier temporary hit points. Additionally, all enemies within 30ft of you, that can see you must succeed on a wisdom saving throw (DC equal to 8 + your proficiency bonus + your CHA modifier) or be frightened of you until the end of your next turn.
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Posted May 13, 2021really like it but for the skirmishers woad, taking an extra 10 feet of movement as a bonus action is not that good since you could just use your bonus action to dash your regular movement anyways. try looking at the scout rogue from xanathar's guide if you want some inspiration fot that woad type. also could the warden woad give resistance to magical attacks while raging. that would fit a ant magic barbarian build.