Base Class: Druid
Preferring the company of monstrous creatures and dungeon dwellers, your link with society and to the true essence of nature has dwindled. You have learned that the normality and mundane ins and outs of typical Druidic life just does not suit you and have for the most part secluded yourself from others who share your abilities, choosing rather to venture through life on your own, learning what you have from more vicious and deadly creatures. What little human interaction you might have had throughout your lifetime was rarely that of someone who shared your Druidic foundation, but those you did meet along the way you have learned from making you quite the able bodied fighter, as well as living amongst the dangerous monsters that inhabit such areas, you have learned to harness your Wild Shape ability in a new way.
Monstrous Shape
When you choose this Circle at 2nd level you gain a new use of your Wild Shape Feature.
Druids that have chosen to live outside of the normal tribal setting have experienced and seen more than that of the average villager. This knowledge of more elaborate creatures of the wild lends itself in your favor, those who follow the Circle of Monsters have learned to manipulate your body in new ways. When you use your Wild Shape the list of creature forms you take is no longer those with the beastly nature, instead you now have the ability to take on the shape of monstrosities or fiends. The chosen creature however must not be one with a challenge rating higher than half your Druid level rounded down. You may use this feature twice and regain all expended uses when you finish a short or long rest.
Monstrous Adept
Your time in the wild has made you more familiar with how to find and study the other creatures around you. Starting at 3rd level you gain advantage on Intelligence (History) checks to recall information on the creature type you have chosen for your monstrous shape as well as Wisdom (Survival) checks to track and locate them. In addition having to fend for yourself alone amongst stronger enemies has made you a more proven combatant as well as a more adept survivalist, you gain proficiency in one weapon and a skill or tool of your choice.
Shape of the Fiend
You can now Wild Shape into Fiends.
Shape of the Monstrosity
You can now Wild Shape into monstrosities.
Monstrous Strike
At 6th level your attacks in your monstrous form have gotten even stronger. As a bonus action you can expend a 1st Level Druid spell slot and choose a damage type from either Acid, Poison, Necrotic, Fire, Cold, Lightning, and the attacks you make while in your monster form do an additional 1d8 of the chosen damage type until the end of your turn. Additionally you can expend a higher level Druid Spell Slot and increase the damage this attack does by adding a number of damage die equal to the level of that Spell Slot to a maximum of 3rd level.
The base damage of this feature increases at 11th level to 2d8, at 15th level to 3d8, and again at 20th level to 4d8.
Terrorizing Monstrous Shape
The creatures that you have come in contact with seem to have gotten stronger, so why shouldn't you. Starting at 10th level you can use both of your Wild Shape uses to transform into a creature with a challenge rating equal to half of your Druid level rounded up plus half your proficiency bonus also rounded up . Additionally you can now transform into creatures of Aberration or Fey nature.
Shape of the Aberration
You can now Wild Shape into Aberrations.
Shape of the Fey
You can now Wild Shape into Fey.
Monstrous Fortitude
You have learned that monsters are just more hearty that humanoids, , at 14th level you can use a bonus action to regain a number of hit points equal to twice your Druid level + your Constitution modifier. You may use this ability a number of times equal to your Constitution modifier, and you regain all expended uses of this ability when you finish a long rest.
Monstrous Hide
In addition you can now make yourself nearly impervious to all incoming damage for 1 minute. You can enact this feature at the cost of a bonus action and while it is active you gain resistance to bludgeoning, piercing, and slashing damage. You may use this feature a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a long rest.
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5/16/2021 1:56:37 AM
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Posted Sep 8, 2026Is there a form for 2024 edition