Base Class: Barbarian
The path of the king of the monsters is one that should not lightly traveled, it is a path of war and destruction. There is only One Monster that can be called "The King of Monsters" the Unstoppable force of Godzilla! Barbarians can take on the path of the kaiju by completing a ritual by bathing in radiation. If the Entity that is The God of Destruction finds the Barbarian worthy they take on the aspect of Godzilla. After a successful ritual the Barbarians arms and legs will harden into natural armor or weapons. From that point on a Barbarians purpose is to honor the strength that is Godzilla, but to prove it in combat.
When you choose this path at 3rd level you gain these two features. Monstrous Fortitude, and Primeval Champion.
Monstrous Fortitude: You can add your Con Modifier (Min. +1) to all your str based ability checks, saves, and attacks.
Primeval Champion: You gain advantage on grapple checks, as well as when you have a creature grappled as a bonus action you can gain a single attack that does an additional 1d6 damage + Prof. bonus Necrotic or Radiant (Choose one). (Increases to 2d6 at 7th, 3d6 at 11th, and 4d6 at 15th)
6th level feature
Gigantis: Starting at 6th level when you rage you grow to the Large size, as if by the Enlarge/reduce spell. At 18th level the Size increases to Huge.
10th level feature
Doom Inevitable: Starting at 10th level when you are below half hit points you gain 1 hit point at the start of your turn. Also make Death Saving Throws at Advantage.
14th level feature
Atomic Breath: Starting at 14th level you gain a new form of attack. Atomic Breath is a line attack in front of you for 30ft. Anything caught in this beam must make a DC (8 + Str + Con + Proficiency) Saving Throw or take 8d6 Necrotic or Radiant (choose the earlier pick) damage and be knocked Prone on a fail. 1/2 damage on a pass and not Prone. (This damage increases to 12d6 at 20th level)
Monstrous Fortitude
You can add you Con Modifier (Min +1) to all of your Str based ability checks, saving throws, and attack rolls.
Primeval Champion
You gain advantage on grapple checks, as well as when you have a creature grappled as a bonus action you can gain a single attack that does an additional 1d6 damage + Prof. bonus Necrotic or Radiant (Choose one). (Increases to 2d6 at 7th, 3d6 at 11th, and 4d6 at 15th)
Gigantis
Starting at 6th level when you rage you grow to the Large size, as if by the Enlarge/reduce spell. At 18th level the Size increases to Huge.
Doom Inevitable
Starting at 10th level when you are below half hit points you gain 1 hit point at the start of your turn. Also make Death Saving Throws at Advantage.
Atomic Breath
Starting at 14th level you gain a new form of attack. Atomic Breath is a line attack in front of you for 30ft. Anything caught in this beam must make a DC (8 + Str + Con + Proficiency) Saving Throw or take 8d6 Necrotic or Radiant (choose the earlier pick) damage and be knocked Prone on a fail. 1/2 damage on a pass and not Prone. (This damage increases to 12d6 at 20th level) This attack can be done once per turn.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/16/2021 5:56:44 AM
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43
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11
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1.0
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Coming Soon
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Posted Jan 2, 2022This is an amazing homebrew! Only problem is there's no way to choose the damage type. I wanna choose between Necrotic and Radiant.